Tabletop Throwdown

Jay Cormier makes awesome games out of awesome comics—Tabletop Throwdown S1E15

In this episode of Tabletop Throwdown, Mike Dunn and Dan Hinken welcome Jay Cormier, a game designer and founder of Off The Page Games. They discuss Jay’s journey in game design, the development of the Mind Management game, and how comic books influence his work. Jay shares insights on the challenges faced during game development, the importance of honoring the source material, and his passion for creating games based on indie comics. The conversation also touches on personal stories about comic collecting and the impact of comics on their lives. In this engaging conversation, the speakers explore their personal journeys with comics and graphic novels, discussing how specific titles reignited their passion for the medium. They delve into the creative process of game design, emphasizing the importance of constraints in fostering innovation. The discussion also touches on teaching game design to students, the inception of the Fail Faster journal, and the development of a unique educational book that combines storytelling with game mechanics. Finally, they consider the marketability of new game concepts and the evolving landscape of board games for younger audiences. In this engaging conversation, the speakers delve into the intricacies of game design, particularly focusing on creating family-friendly games and the challenges of adapting comic book narratives into games. They discuss the importance of art style in accessibility, the innovative mechanics that can enhance gameplay, and the future of their projects, including collaborations and upcoming conventions. The dialogue highlights the balance between maintaining the essence of the original comic while making it appealing to a broader audience.

Chapters

00:00 Introduction to Jay Cormier and His Ventures 03:04 The Journey of Mind Management Game Development
05:49 The Evolution of Off The Page Games
09:04 Creating Games from Comics: A Unique Approach
12:03 The Impact of Comics on Game Design
14:49 Exploring New Game Ideas and Inspirations
17:49 Comic Collecting and Personal Stories
23:40 Rediscovering Comics: A Journey Back to the Page
24:32 Diving into Graphic Novels: Personal Experiences and Favorites
25:54 The Concept of Crossover: Blending Fictional Worlds
28:34 Constraints as Creativity: The Power of Limitations in Game Design
30:53 Teaching Game Design: Insights from the Classroom
33:34 The Birth of the Fail Faster Journal: A Solution to a Problem
36:41 Design Your Destiny: A Unique Approach to Game Design Education
39:13 Exploring Simplicity in Game Mechanics: A Shift in Perspective
43:36 Marketability of Game Concepts: Seeking Validation and Feedback
47:52 The Importance of Family-Friendly Gaming 49:02 Art and Accessibility in Game Design
51:41 Creating a Narrative for Game Development
52:20 Exploring Comic Book Adaptations
54:06 The Challenge of Adapting Iconic Comics
56:39 Innovative Game Mechanics and Concepts
01:00:20 Looking Ahead: Future Projects and Collaborations

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Editor-in-Chief, Tabletop | [email protected]

Mike Dunn is the old man of Gaming Trend, having cut his teeth on Atari consoles and First Edition Advanced Dungeons & Dragons back in the day. His involvement with Gaming Trend dates back to 2003, and he’s done everything from design and code to writing and managing. Now he has come full circle, with a rekindled passion for tabletop gaming and a recent debut as Dungeon Master (nearly forty years after he purchased the original DMG).

Lead Tabletop Editor | [email protected]

Dan is an educator from Colorado. Growing up as an Air Force dependent gained him lots of new perspectives on the world and a love for making new friends, especially over a good board game. When not at school or playing a board game, Dan is probably at the gym, attending a local sporting event, or performing or attending theater. Dan loves heavy euros, deck builders, living card games, and great solo rules.

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