2022 was an amazing year for Gaming Trend’s tabletop team: We more than doubled our crew, reviewed more tabletop games than any year prior, went to more conventions than ever before, and, of course, played more games in 2022 than ever! Instead of just giving you a “Top X Countdown”, or break it out by genre, we thought we’d let our Tabletop Editorial Team share their individual top five (plus honorable mentions). Yes, some of us liked the same games -and you’ll see familiar titles as you scroll down each list- but you’re also likely to see some games that likely aren’t appearing on anyone else’s list this year. Without further ado, here are the best tabletop games we played in 2022:
This tiny box blend of trick-taking and rummy is probably the perfect filler game. Cards have two different values depending upon orientation, plays must be adjacent in-hand, and hands cannot be reorganized or flipped once play begins. All this adds up to a game that plays quickly but wildly differently every time, depending upon player count and hand quality. According to the rules, you’re supposed to play hands equal to the number of players, but honestly you can just play until you’re ready to move on to the next thing, if that’s one hand or twelve. Check out our Gen Con preview.
- Space Station Phoenix
- Ark Nova
- Shapers of Gaia
- Honorable mentions: Blood on the Clocktower, Bear Raid
Wayfarers of the South Tigris
Wayfarers of the South Tigris is the first entry in a new trilogy of games by designer Shem Philips known for his North Seas and West Kingdom trilogies. In Wayfarers, you are mapping the areas surrounding Baghdad by placing dice and workers, collecting cities, ports, and landmarks, and charting open waters and the skies above. Fans of the North Seas and West Kingdom trilogy will find this a welcome addition to their collections and enjoy the tableau building, worker placement, and card/dice upgrade systems.
- Ark Nova
- Brass Birmingham
- Arkham Horror: The Card Game
- Honorable mention: Age of Atlantis
Ashes: Rise of the Phoenixborn was a fresh, innovative LCG that died an early death due to complex turnover at Plaid Hat Games. Its second edition might just be a perfect game. The relaunch consisted of a complete overhaul of the cards and mechanics while keeping everything I appreciated about the original release. Never have I seen an LCG so focussed or so elegant, with more decks coming all the time.
- Arkham Horror: The Card Game
- Better Than Any Man
- Mythic Battles: Pantheon
- Carnival Zombies
My Father’s Work
My Father’s Work is a heavy game – literally: the box weighs 4.1 kilos (9lbs 1oz). It just has that much stuff in it! The game takes its players through the evolution of a Victorian era village with the families of mad scientists living in vicinity. Each family (player) is trying to complete their ancestor’s life’s work within three generations. Individual and group decisions impact the development of the village and can lead to all sorts of crazy stuff from werewolf plagues to wars. With three scenarios, tons of excellent components, excellent theming, and a myriad of options, this game is like a bookshelf of Victorian horror novels waiting to be read.
- Return to Dark Tower
- Wingspan Oceania Expansion
- Brass Birmingham
Lord Of The Rings: Journeys In Middle-Earth
Journeys in Middle-Earth allows you to play a role-playing game set in J.R.R. Tolkien’s Middle-Earth without someone having to play as a game master. All the tools needed to play an immersive campaign come in one box (and the free app.) The design on the miniatures is phenomenally detailed while the free app randomly generates missions and board layouts. You’ll get a chance to explore Middle-Earth, fight Orcs and bandits, and even solve puzzles in non-combat missions.
- Asking For Trobils (With expansions!)
- Honorable mentions: Kites, Castles of Burgundy
Massive Darkness 2
Massive Darkness 2 does a lot right in the dungeon crawler genre. Combat is fast and satisfying, and other than the initial releasesetup, it gets players right into the thick of it. No complex puzzles, just good old monster killing. The loot system and the skill system is very innovative and unique in the space and deserves to be checked out by anyone remotely interested in the genre. Check out our review.
- ISS Vanguard
- The Alpha
- The Golden Ticket
Return to Dark Tower
Restoration Games is known for taking older titles and updating the rules and aesthetics for a modern audience. Dark Tower was grail game from 1981 that used an electronic tower as a centerpiece to the action. It ended up being Restoration Games most requested game to bring back, and they delivered with Return to Dark Tower. The game now features cooperative gameplay designed by Rob Daviau and Issac Childress. The tower impressively lights up and connects to an app via Bluetooth which moves the story along and keeps the number of cards needed to a minimum. Sound effects from the app add atmosphere to the game. While the included tokens feature great art, you can get an expansion that contains figures for the dark forces. The gameplay gets more challenging as the game goes on, and you never know when the game will end. A true experience where the app makes the game. Check out our review.
- Horrified American Monsters
- Fuji Koro
Cat in the Box
Cat in the Box takes a simple trick taking game, such as Hearts or Euchre, and turns it into a fluid game where you want to score as many points as possible without being left holding the paradoxical bag. None of your cards have suits until played, and there are more cards than there are suits, meaning SOMEONE will be stuck with a paradox. However, playing certain cards in certain suits is how you score points, so bigger risks means bigger rewards. The result is a mind-bending take on a classic card game.
- Heat: Pedal to the Metal
- Hues and Cues
- In the Hall of the Mountain King
Shobu is exactly what I am looking for in a two player abstract game. It evokes fond memories of Chess with my dad growing up, but with modern flair. The simple rule set provides a strong foundation for a head to head game of strategy that has you immediately wanting to set up for another round. The emergent strategies and beautiful production (REAL ROCKS!!) make Shobu an instant classic. Check out our review.
- Ark Nova
- Dead Reckoning
- Wonderlands War
- Summoner Wars 2nd Edition
- Honorable mention: -Scout -Ragnarocks -War Room – Mosaic
It was hard not to hear a lot of people compare Terraforming Mars to Ark Nova when the game first came out in 2022. But what starts out with a bit of similarities ends quickly and turns into its own microcosm of a board game. What sets Ark Nova apart and makes it one of the best games to have come out/hit tables in 2022 is the gameplay, whether you are in the lead or not, still feels satisfying. Your decisions early, can and do matter going forward for the rest of the game, and greatly influence how you play the game. Lastly the action selection mechanism is one of my favorites and one of the best available, you can upgrade up to four of your five action cards at most to make them stronger, but there’s strategy and variation based on which actions you upgrade and which ones you do not. Make a zoo, add animals to your zoo, and ultimately have fun doing it. Check out our review.
- Weather Machine
- Goetia: Nine Kings of Solomon
- Sobek 2-Player
Before this game I was largely dismissive of the hidden movement genre, but the tight gameplay and variability for repeated plays via the SHIFT system swiftly made this one of the most enjoyable game experiences I’ve had in years. Add to that, discovering the amazing comic by Matt Kindt that the game so deftly adapts was an unexpected bonus.
- Our Father’s Work
- Cat in the Box
- Blood on the Clocktower
- Honorable mention: Ark Nova
Mike Dunn is the old man of Gaming Trend, having cut his teeth on Atari consoles and First Edition Advanced Dungeons & Dragons back in the day. His involvement with Gaming Trend dates back to 2003, and he’s done everything from design and code to writing and managing. Now he has come full circle, with a rekindled passion for tabletop gaming and a recent debut as Dungeon Master (nearly forty years after he purchased the original DMG).
Nick grew up reading fantasy novels and board game rules for fun, so he accepted he was a dork at an early age. When he's not busy researching the intricacies of a hobby he'll never pick up, Nick can be caught attempting to either cook an edible meal or befriend local crows.
Rob is an aspiring writer that went to school for English and continues that with his passion for the English language and writing. Joining the two worlds happened when he was introduced to board games and has not looked back.
Rob likes all sorts of games and is willing to give most games a fair shake.
Jeremy is a freelance writer covering multiple subjects from board games to sports to barbecue. He lives outside of Charlotte, North Carolina with his wife and their three kids. They love to play boards game together, ranging from Qwixx and Azul and Splendor to Lord of the Rings: Journeys in Middle Earth.
Dan is an educator from Colorado. Growing up as an Air Force dependent gained him lots of new perspectives on the world and a love for making new friends, especially over a good board game. When not at school or playing a board game, Dan is probably at the gym, attending a local sporting event, or performing or attending theater. Dan loves heavy euros, deck builders, living card games, and great solo rules.
John Farrell is a legal aid administrator, living in West Chester Pennsylvania. You can listen to him travel the weird west as Carrie A. Nation in the Joker's Wild podcast at: https://jokerswildpodcast.weebly.com/
Steven spends his days working deep in the bowels of a government building and evenings with his wife and daughter. He spent the last quarter century working in and around the US military. His passion is tabletop games. You can catch him playing, talking, reading and writing about RPGs, wargames, board games, party games and card games. Steven is from Texas, but currently lives in Virginia.
Unpublished game designer, programmer, DM and progressive activist. Always willing to see what cool ideas people have in the board game industry. I love a good gimmick, but strong mechanics are still important.
While not working as a Database Administrator, Keith Schleicher has been associated with Gaming Trend since 2003. While his love of video games started with the Telestar Alpha (a pong console with four different games), he trule started playing video games when he received the ill-fated TI-99/4A. While the Speech Synthesizer seemed to be the height of gaming, eventually a 286 AT computer running at 8/12 Hz and a CGA monitor would be his outlet for a while. Eventually he’d graduate to 386, 486, Pentium, and Athlon systems, building some of those systems while doing some hardware reviews and attending Comdex. With the release of the Dreamcast that started his conversion to the console world. Since then he has acquired an NES, SNES, PS2, PS3, PSP, GBA-SP, DS, Xbox, Xbox 360, Xbox One S, Gamecube, Wii, Switch, and Oculus Quest 2. While not playing video games he enjoys bowling, reading, playing board games, listening to music, and watching movies and TV. He originally hails from Wisconsin but is now living in Michigan with his wife and sons.
A life long video gamer, Mark caught the Tabletop itch in college and has been hooked ever since. Epic two player strategy games are his favorites but he enjoys pretty much everything on the tabletop, just no Werewolf please. When he gets a break from changing diapers and reading bedtime stories he can usually be found researching new games or day dreaming about maybe one day having time for a ttrpg. Some of Mark's favorite games are Star Wars: Rebellion, A Feast for Odin, and Nemesis.