[The following contains spoilers for Dragon Age: Inquisition. Reader discretion is advised.]
The word “inclusivity” is getting thrown around a lot these days within the games industry. It’s an ongoing loud and heated debate arguing that that the video game medium needs a wider variety of protagonists, characters and
[The following contains spoilers for Sly Cooper: Thieves in Time. Reader discretion is advised]
As someone who works in the video game industry, when there’s disappointing news I try to be understanding. If a game isn’t good, I get it, games are hard to make. If a game
Scouring the other reviews for Dragon Age Inquisition I’ve noticed that several of them disclose lockups and save file corruption issues on the PlayStation 4. Unfortunately this has lead to a lot of concern over that platform’s ability to deliver when the game ships on the 18th. I
Internet, I have a confession to make:
My name is not actually Kenneth Shepard.
It was a nickname that caught on nearly five years ago when I started jokingly going by it my Junior year of High School when Mass Effect 2 came out. However, what started out as an
I have a theory:
None of the higher-ups at Nintendo own or have played a Sony or Microsoft console.
I laugh at my joke, but it’s not like I say this without reason; the reason being that I find it hard to believe a company with such cumbersome and
The following is an interview with Dynamighty’s David Nottingham…
Can we get a brief history on Dynamighty and how you guys came together?
DN: It started when John & I left LucasArts in 2010 because we wanted to set up a small independent game studio. We were joined by
On paper, Nintendo’s new 3DS model seems like a pretty legitimate grab at hardcore gamers. It features two extra shoulder buttons, more forgiving 3D, a new control nub, a faster CPU, and Amiibo support. There’s also going to be an XL version with a much larger screen.
These
The narrative element of video games has always been one of great importance. Whether it was in scrolling 16-bit text, or in full, slightly overlong cutscenes, wonderful tales have been woven since the beginning of this love we call video games. You can look no further for proof of that