Ron Burke
Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!
1. First off, please introduce yourselves and tell us a little bit about Burn Artists. Burn Artists is a new, incredibly unprofitable LLC started by myself, Jacob Bofferding (writer), and my partner Shawn Roberts (illustrator). We originally met in the ad industry and formed Burn Artists because we were taking
by Ron Burke
If you are a child of the 80’s like me, you can probably quote the movie Bill and Ted’s Excellent Adventure in your sleep. Featuring a very young (and less sad) Keanu Reeves, and the ever-funny George Carlin, the movie was, and continues to be, a cult classic.
by Ron Burke
EVGA had some exciting new products to show at PAX South, including a look at their new gaming laptop they debuted at CES – the SC17. We got a look at the 4K-capable gaming laptop, EVGA’s first foray into the laptop market, and it looks incredible. Stacked to the gills
by Ron Burke
We got a personal tour of the Kingston booth at PAX South and two headsets caught our eyes (or more accurately, our ears). The first one was the HyperX Cloud II for PlayStation 4 and PC. Sporting 53mm drivers and noise cancelleing, the headset rocks 7.1 surround sound. It
by Ron Burke
The year is 2035, and today we mark the 20th year anniversary of our liberation from Self. Advent soldiers keep our beautiful cities bright and clean from those who would reject the helping hand offered to us by our alien benefactors. As we stand here in New Providence, under its
by Ron Burke
Laura stumbled on a prototype game that caught her eye at PAX South in San Antonio. The game, Zombie Tower 3D, is already a hit in Japan, but this Summer the developers are going to take a shot at bringing it to North American shores. We sat down with developers
by Ron Burke
The XCOM 2 panel at PAX South in San Antonio opened with a look backward to XCOM: Enemy Within. Joining the Firaxis team on stage, the Long War Studios team behind (obviously) The Long War Mod, showed us how (without the source code from Firaxis) they managed to build what
by Ron Burke
Eric’s review of Rise of the Tomb Raider echoed how I felt about the game’s motivation undercurrents. It was as much about Lara’s hunt for the Divine Source as it was about her own growth after the events of Yamatai Island. Coming to grips with the mystical,
by Ron Burke