Ron Burke
Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!



First, let’s agree that Terry Crews makes everything better, ok? With that out of the way, I went hands-on with Sumo Digital’s smash-fest Crackdown 3, and I came away ready to collect a bunch of power, strength, and agility orbs to wreak some serious havoc…er, I mean
by Ron Burke
When I heard NCsoft was joining the already-crowded free-to-play MOBA crowd, my heart sank. MOBA is the go-to choice for a lot of gamers, but my love runs more along the lines of action and traditional RPG market, with the occasional jog in the MMO space for other NCsoft games
by Ron Burke
When Jay Malone reviewed Middle-earth: Shadow of Mordor, he pointed out just how strong a foundation the Nemesis system was, but also pointed out a few shortcomings in terms of story and stealth. The game went on to universal acclaim, picking up quite a few Game of the Year awards.
by Ron Burke
South Park: The Stick of Truth suffered some delays, but it was made all the better for it. I was hopeful that South Park: The Fractured But Whole would see the same rewards. My faith was rewarded in all the horrible ways you can expect from minds behind South Park.
by Ron Burke
Before I tell you what happens next, you need to catch yourself up with the story of Destiny 2 so far. Check out the video and vast array of screenshots above. All caught up? Good. I went hands-on in a blessedly-quiet air-conditioned room at E3 — the only place where you
by Ron Burke
There’s little doubt that Planet Coaster is one of my favorite games, having consumed a great deal of my time in Alpha, Beta, and release. At E3 I got to sit down with Sam Denney, Lead Artist for Frontier Games (aka Spoiler Sam if you watch the livestreams) to
by Ron Burke
I’ve just had a waking dream. After a brief introduction from Lead Researcher Raymond Hayes, I’ve been injected into a PTSD simulation in its earliest form called “The Walter Case”. Using the Oculus Rift, I slowly walk through what appears to be a three-bedroom house, but not everything
by Ron Burke
To understand where the Assassins came from, we have to go back. Back to the very beginning. In Assassin’s Creed Origins, that’s precisely what we’ll be doing. Playing as Beyek of Siwa, the last of the Medjay (a sort of “sheriff”). I got to try out a
by Ron Burke