Ron Burke
Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!



It’d be very easy to dismiss Fell Seal: Arbiter’s Mark as a derivative work of games like Final Fantasy Tactics, Tactics Ogre, or the more recent Banner Saga trilogy. That’d be a mistake. While it’s obvious that developer 6 Eyes Studios was heavily inspired by the
by Ron Burke
You might recall that we had lots of fun [JOBBING] in the Job Simulator game from Owlchemy lab back in 2017. The game was set up as a series of simulation sandboxes that gave you the chance to make copies, answer phones, and other cubicle fun, then flip some burgers,
by Ron Burke
I sat down for a quick chat with Dan Goldenberg, Executive Director for the Call of Duty Endowment. If you are unfamiliar with the Call of Duty Endowment, it’s a non-profit organization that helps veterans transition back to the civilian world with high-quality jobs. It’s a program that
by Ron Burke
There is a whole lot of new in the banana republic of Tropico. Under the hood lies a new developer (Limbic Entertainment takes the reins from Tropico 3, 4, and 5 developer Haemimont) a shift from a proprietary engine to Unreal Engine 4, and a greater emphasis on the lives
by Ron Burke
Ubisoft has been on a roll the past few years with its Assassin’s Creed franchise. Assassin’s Creed Odyssey was a triumph, as was Origins before it, and while we will have to wait another year to see what’s next, we have a blast from the past to
by Ron Burke
As I mentioned in my review for Anthem, the game-as-a-service nature makes it a moving target. We are now a month after launch, so it is reasonable to take a look at the current state of the game. The last 30 days have seen several patches, including an extensive Day
by Ron Burke
If you want a roadmap of how to go from good to great, you don’t have to look much further than Ubisoft and Massive Entertainment’s The Division. The game launched with solid footing, but endgame content was a bit thin, and mission repetition and bugs held it back
by Ron Burke
Before we get into the review proper, I have a bit of a caveat and a comparison to make that will explain while any review of this game is essentially a Javelin in motion. As Anthem is an always-connected world and is capable of injecting world events without patches, the
by Ron Burke