Ron Burke
Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!




A year ago when I took Archangel for a spin on PlayStation VR I had some pretty positive things to say about it. The on-rails nature of the game is perfect for newcomers to the platform, and the RPG-lite upgrade mechanics made the story mode a whole lot of fun.
by Ron Burke
Capcom has announced that the highly-anticipated Monster Hunter: World has finally arrived for PC. With over 8 million copies shipped globally, to say that it’s a bit of a hit would be an understatement. Collaboration with Final Fantasy XIV, Horizon Zero Dawn, Universal Studios Japan, Street Fighter, and more
by Ron Burke
I’m an avid VR fan. I didn’t jump in as early as some, but over the last two years I’ve grown my library to almost 100 titles, and have reviewed the Deluxe Audio Strap addon for the hardware. I’ve also introduced a ton of friends and
by Ron Burke
I’m always on the lookout for games to showcase VR to newbies to the platform. Titles that are able to break newcomers in without throwing them into the deep end with cumbersome controls and complex movement mechanics. Naked Sun represents the freshman effort from developer Door Z Studios, and
by Ron Burke
Who in the world needs 12TB of storage space?! Gamers, that’s who. Watch Dogs 2 is over 100GB with the high resolution textures, Final Fantasy 15 is 148GB, Middle-earth: Shadow of War tips the scales at 151GB with its most recent patch. Start throwing in “4K” patches for games
by Ron Burke
A lot of research and development went into creating the Xbox One and Xbox One X, but despite two bites at the apple, Microsoft dropped the ball in two areas both times. For anyone who owns one, you immediately know which two pain points I’m talking about — storage space
by Ron Burke
Less than six hours before I left for E3, I received my AVerMedia Live Gamer Ultra — AVerMedia’s new portable 4K capture rig. Did I take the risk on a system that wasn’t even listed on the company website yet? Did I run the chance that the whole thing
by Ron Burke
There has been a barrier since the launch of this current generation of game consoles in November of 2013. Other than the highest end commercial units on the market, there were no game capture systems available capable of capturing game output at 3,840 x 2,160 resolution (aka UHD,
by Ron Burke