Ron Burke
Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!




I’d forgive you if you’ve not yet heard of AirConsole, as it’s not exactly a traditional console. In fact, there’s not actually a physical console. If you are a little lost, I can understand that, too. AirConsole is actually a web service built for the cloud
by Ron Burke
There’s no doubt that the new NVIDIA RTX cards are insanely powerful, but the new Real-time Ray Tracing technology they bring to the table could bring some real visual upgrades. The team at DICE released a sweet developer diary from gamescom showcasing exactly that. Check out this six minute
by Ron Burke
If you enjoy virtual reality games as much as I do, you know there are some games that benefit highly from having a large play space and having a bit of freedom to move. Much of that freedom is restricted by the length of your cables and the placement of
by Ron Burke
I sat down with Jonathan Dumont, Creative Director for Ubisoft Québec talk with him about the improvements in the upcoming title, Assassin’s Creed Odyssey. In this interview he reveals that the game will have over 100 hours, feature fantastical creatures based on the real-world beliefs of the ancient Greeks,
by Ron Burke
While talking with Jonathan Dumont, Creative Director of Assassin’s Creed Odyssey, he casually mentions that this newest title will be “easily” over 100 hours of gameplay. To say that Odyssey is the biggest Assassin’s Creed yet is an understatement, and even more impressively, it bings more than just
by Ron Burke
During our run up to gamescom, I got to sit down with Ubisoft Montréal’s Kévin Racape, Producer for the upcoming mind-bending game, Transference. Playable in VR on PlayStation 4, HTC Vive, and Oculus Rift, as well as on traditional flat screen-using consoles, the game explores the twisted world of
by Ron Burke
Transference does something special — it connects the observer with the protagonist and his family, and then uses that connection to draw you in before trying to scare the skin off of you. Games like this are the reason why VR is amazing, and also why studios like SpectreVision and Ubisoft
by Ron Burke
Rainbow Six Siege is a fantastic comeback story. The game came out on December 1st of 2015 and admittedly, it didn’t exactly capture the hearts and minds of shooter fans for a myriad of reasons including map design, stability, and variety. Fast forward coming up on three years later
by Ron Burke