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Ron Burke

Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!

Location Texas
Number of Articles 1419
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Ron Burke's Work 1419 Articles
News   -   Aug 22, 2018 Virtual Reality freedom arrives September 24th for HTC Vive
Virtual Reality freedom arrives September 24th for HTC Vive

If you enjoy virtual reality games as much as I do, you know there are some games that benefit highly from having a large play space and having a bit of freedom to move.  Much of that freedom is restricted by the length of your cables and the placement of

by Ron Burke
Interviews   -   Aug 21, 2018 We Interview Jonathan Dumont, Creative Director for Assassin’s Creed Odyssey
We Interview Jonathan Dumont, Creative Director for Assassin’s Creed Odyssey

I sat down with Jonathan Dumont, Creative Director for Ubisoft Québec talk with him about the improvements in the upcoming title, Assassin’s Creed Odyssey. In this interview he reveals that the game will have over 100 hours, feature fantastical creatures based on the real-world beliefs of the ancient Greeks,

by Ron Burke
Previews   -   Aug 21, 2018 Medusa, Monsters, and Mercenaries — an Assassin’s Creed Odyssey preview
Medusa, Monsters, and Mercenaries — an Assassin’s Creed Odyssey preview

While talking with Jonathan Dumont, Creative Director of Assassin’s Creed Odyssey, he casually mentions that this newest title will be “easily” over 100 hours of gameplay. To say that Odyssey is the biggest Assassin’s Creed yet is an understatement, and even more impressively, it bings more than just

by Ron Burke
Interviews   -   Aug 20, 2018 We talk to Ubisoft Producer Kévin Racape about Transference
We talk to Ubisoft Producer Kévin Racape about Transference

During our run up to gamescom, I got to sit down with Ubisoft Montréal’s Kévin Racape, Producer for the upcoming mind-bending game, Transference.  Playable in VR on PlayStation 4, HTC Vive, and Oculus Rift, as well as on traditional flat screen-using consoles, the game explores the twisted world of

by Ron Burke
Previews   -   Aug 20, 2018 Technological torture chamber — Hands-on Transference preview
Technological torture chamber — Hands-on Transference preview

Transference does something special — it connects the observer with the protagonist and his family, and then uses that connection to draw you in before trying to scare the skin off of you. Games like this are the reason why VR is amazing, and also why studios like SpectreVision and Ubisoft

by Ron Burke
Previews   -   Aug 20, 2018 New Hereford Base and fresh operators — Rainbow Six Siege Grim Sky preview
New Hereford Base and fresh operators — Rainbow Six Siege Grim Sky preview

Rainbow Six Siege is a fantastic comeback story.  The game came out on December 1st of 2015 and admittedly, it didn’t exactly capture the hearts and minds of shooter fans for a myriad of reasons including map design, stability, and variety.  Fast forward coming up on three years later

by Ron Burke
News   -   Aug 16, 2018 The Spy Who Shrunk Me for PC and VR looks like No One Lives Forever spiritual successor
The Spy Who Shrunk Me for PC and VR looks like No One Lives Forever spiritual successor

I have been waiting. Maybe not patiently, but certainly I’ve been waiting. There was a fantastic pair of games in the 90s called No One Lives Forever. It was groundbreaking and magnificent, as was the sequel. For whatever reason (read: Activision, 20th Century Fox, and Warner Bros. can’t

by Ron Burke
Impressions   -   Aug 14, 2018 A straight port with troubled multiplayer — Monster Hunter: World on PC
A straight port with troubled multiplayer — Monster Hunter: World on PC

After eight months of heavy anticipation and over eight million sales on Xbox One and PlayStation 4, the smash hit Monster Hunter: World has finally come to PC. While we already have a fantastic review from our resident expert on all things Japan, Calvin Trager, I wanted to take a

by Ron Burke
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