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Ron Burke

Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!

Location Texas
Number of Articles 1359
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Ron Burke's Work 1359 Articles
Interviews   -   Apr 10, 2019 Dan Goldenberg, Executive Director for the Call of Duty Endowment answers the call
Dan Goldenberg, Executive Director for the Call of Duty Endowment answers the call

I sat down for a quick chat with Dan Goldenberg, Executive Director for the Call of Duty Endowment.  If you are unfamiliar with the Call of Duty Endowment, it’s a non-profit organization that helps veterans transition back to the civilian world with high-quality jobs.  It’s a program that

by Ron Burke
Reviews   -   Apr 02, 2019 El Presidente is back — Tropico 6 review
El Presidente is back — Tropico 6 review

There is a whole lot of new in the banana republic of Tropico. Under the hood lies a new developer (Limbic Entertainment takes the reins from Tropico 3, 4, and 5 developer Haemimont) a shift from a proprietary engine to Unreal Engine 4, and a greater emphasis on the lives

by Ron Burke
Impressions   -   Mar 30, 2019 Assassin’s Creed III / Liberation Remastered impressions
Assassin’s Creed III / Liberation Remastered impressions

Ubisoft has been on a roll the past few years with its Assassin’s Creed franchise. Assassin’s Creed Odyssey was a triumph, as was Origins before it, and while we will have to wait another year to see what’s next, we have a blast from the past to

by Ron Burke
Editorials   -   Mar 28, 2019 Anthem is stronger and weaker at the same time – one month post-launch update
Anthem is stronger and weaker at the same time – one month post-launch update

As I mentioned in my review for Anthem, the game-as-a-service nature makes it a moving target. We are now a month after launch, so it is reasonable to take a look at the current state of the game. The last 30 days have seen several patches, including an extensive Day

by Ron Burke
Reviews   -   Mar 27, 2019 Massive improvement – Tom Clancy’s The Division 2 review
Massive improvement – Tom Clancy’s The Division 2 review

If you want a roadmap of how to go from good to great, you don’t have to look much further than Ubisoft and Massive Entertainment’s The Division. The game launched with solid footing, but endgame content was a bit thin, and mission repetition and bugs held it back

by Ron Burke
Reviews   -   Feb 23, 2019 Strong alone, stronger together, and a work in progress — Anthem review
Strong alone, stronger together, and a work in progress — Anthem review

Before we get into the review proper, I have a bit of a caveat and a comparison to make that will explain while any review of this game is essentially a Javelin in motion. As Anthem is an always-connected world and is capable of injecting world events without patches, the

by Ron Burke
Previews   -   Jan 24, 2019 Anthem hands-on preview – “Strong alone, stronger together”
Anthem hands-on preview – “Strong alone, stronger together”

There’s a whole lot of speculation about what Anthem might be, and that speculation often leads to comparisons to other loot-shooters like Destiny and The Division. But, you could draw a lot of assumptions about Anthem based on the handful of videos on the Internet. Those assumptions would also

by Ron Burke
Previews   -   Jan 17, 2019 The Division 2 – Hands-On with Dark Zone and Conflict Alpha
The Division 2 – Hands-On with Dark Zone and Conflict Alpha

We are about a month out from the launch of The Division 2, so the team at Red Storm finally gave us the opportunity to get a deep look at the upcoming Ubisoft sequel in an extensive hands-on event . This would be the first chance to see the expanded Dark

by Ron Burke
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