Nathan Anstadt



You flip on the open sign, unlock the door, and gird yourself for a day of dealing with unexpected requests and belligerent customers. Such is the life of the food and customer service employee. It can be stressful and draining, but there is a sort of zen state you can
by Nathan Anstadt
Halo: Reach launched on the Xbox 360 over eight years ago. By most accounts, despite not featuring the most iconic character in the franchise, the game manages to maintain an indelible legacy to this day. As such, its absence from the otherwise comprehensive Master Chief Collection has been strongly felt.
by Nathan Anstadt
When I reviewed Figment in 2018 for the Switch, I loved the setting, music, and characters of the game and was underwhelmed with the gameplay and puzzle design. Much of the experience in this isometric puzzle-adventure felt like merely going through the motions to see the next beautifully crafted area
by Nathan Anstadt
Need for Speed has had a spotty track record of late, often struggling to find a style that stands out. With Need for Speed Heat, Ghost Games leans into the underground tuner culture of past games and cribs the overused family themes from the Fast & Furious franchise to little
by Nathan Anstadt
Breath of Fire, the long-running JRPG series, is getting a hardcover art book with art from the first five entries next May. If that sounds interesting to you, Capcom announced today that Breath of Fire: Official Complete Works is available for pre-order starting today. The hardcover version of @UdonEnt‘s
by Nathan Anstadt
In case you forgot, Google’s video game streaming service, Stadia, launches on November 19. It’s soon, so for anyone who is looking to put their internet bandwidth through its paces next week, Google announced the 12 games that will be launching alongside the platform. All players on day
by Nathan Anstadt
With just two short weeks until the launch of Pokémon Sword and Shield, I want as few things standing in my way of playing them as possible. Good news then, as starting today when you pre-purchase the games on the Nintendo eShop, you can download them immediately, so you’ll
by Nathan Anstadt
I, like many people I’m sure, take care to play through 16-bit-era classics with some regularity. I’ll play Super Mario World or A Link to the Past at the drop of a hat. And while it may stir some degree of latent nostalgia, for the most part, those
by Nathan Anstadt