Mike Pearce
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Picture House of Cards as a video game in your mind’s eye. Go ahead, just try it. Ok, now think of your favorite SimCity. Take those two visions, modify the House of Cards image to include a parliamentary-style government (like the original House of Cards) and mash them up
by Mike Pearce
I didn’t think I’d ever be writing this. 2008 saw the release of Sudden Strike 3, but it wasn’t received well, having been criticized for terrible pathfinding and squandered potential. Since then, I figured the series was dead, rotting away in an IP graveyard of sorts. You
by Mike Pearce
Vikings are badass. Full of giants, gods, elves, and dwarves, their mythology is too. These things are a natural foundation for video games. They provide a rich background and a natural basis for a strong narrative. Games Farm is using this same formula for their upcoming action-RPG, Vikings—Wolves of
by Mike Pearce
It’s no secret that MOBAs are immensely popular. With heavyweights like League of Legends, Smite, and DOTA 2, the genre has exploded in popularity. In fact, the upcoming DOTA 2 International 2016 has now amassed a record-breaking $18m prize pool. However, as MOBAs are so steeped in fast-paced strategy,
by Mike PearceAs a kid, Maxis was one of my favorite studios (hell, it still is), and I owned nearly every game they released. When it was acquired by EA in 1997, it saddened me to think I might never see a sequel to the mayhem of SimAnt, a follow up to
by Mike PearceLately, I’ve had a thing for platformers. I was excited to try out 10 Second Ninja X, the sequel to 10 Second Ninja, because it’s done something unique with a genre that’s been around for nearly as long as video games themselves. Each level, of which there
by Mike Pearce
I’ll come right out and say it, I wasn’t expecting a great deal from Song of the Deep. Sure, I was hopeful, especially coming from a polished studio like Insomniac Games (see Ratchet and Clank), but I was worried it might not draw me in and hold my
by Mike PearceGo back to the glory days of real-time strategy games they said, it’ll be fun they said. I’m not so sure about the “glory days” part, but Crush Your Enemies certainly was fun, nostalgic even. With delightful characters like Fuzgut the Destroyer, loading screen banners that say “shaving
by Mike Pearce