Mike Pearce
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Halo Wars 2, in many ways, picks up right where the original Halo Wars left off. The story jumps forward through slip space 28 years and straight into the current post-Halo 5 timeline, still following The Spirit of Fire and its crew (insert speculation about Halo 6’s plot here)
by Mike Pearce
Welcome to Gaming Trend’s new gameplay series. Each week, editor Mike Pearce (that’s me) will be teaming up with other members of Gaming Trend. Together we’ll be playing all sorts of games, from the new, to the old, to the strange or the scary; we’re going
by Mike Pearce
I got my first taste of CI Games’ Sniper: Ghost Warrior 3 during PAX West 2016 last September. Until then, I’d never played any of the previous entries in the franchise. At the time, I was only able to play a single mission, set in a train yard (which
by Mike Pearce
M.E.R.C. is a new real-time tactical shooter from TinyMob Games that released on Steam’s Early Access program earlier this month. Set in a not-so-distant dystopian future, you command a team of mercenaries who have been hired to uncover and eliminate the mysterious forces that are destabilizing
by Mike Pearce
I’ve never played a game like Dynamic Pixels’ Hello Neighbor. It’s stealthy but playful, creepy but colorful, and sprinkled with light horror and humor. The game is currently in its third alpha phase, and looks both interesting and promising. You play as a man who just moved into
by Mike Pearce
Games Workshop’s Warhammer 40,000 universe is massive in size and complexity. Its richness, diversity, thoroughly fleshed-out story, and overwhelming sense of mysterious intrigue have made it an obvious choice for video game adaptations. While many of these adaptations have been made (the Dawn of War franchise likely the
by Mike Pearce
On November 15, Good Mood Creators released the long-awaited platformer Mekazoo. Only a day prior to Mekazoo’s launch, I had the opportunity to sit down with two members of the team: Mark Naborczyk, Product Manager, and James Hoag, Producer and Designer (James is also co-founder of the company). Humble
by Mike Pearce
As George Bernard Shaw once said, “We don’t stop playing because we grow old; we grow old because we stop playing.” While I doubt Mr. Shaw was specifically referring to video games, I can honestly say that at the ripe old age of 31, I haven’t had this
by Mike Pearce