Kenneth Shepard
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[The following contains spoilers for Dragon Age: Inquisition. Reader discretion is advised.] The word “inclusivity” is getting thrown around a lot these days within the games industry. It’s an ongoing loud and heated debate arguing that that the video game medium needs a wider variety of protagonists, characters and
by Kenneth Shepard
The Xbox One has undergone quite a transformation since it was unveiled back in May of last year. What was once the “All-in-One” entertainment device is now missing the Kinect and DRM restrictions that were supposedly necessities, and the console has shed $150 of its original asking price. The Xbox
by Kenneth Shepard
As bizarre as it might sound, I consider Persona Q: Shadow of the Labyrinth to be the first game to give me the “Dark Souls experience.” Initially, the game just seemed like a long series of challenges that sometimes seemed completely arbitrary and complicated, that also happened to throw together
by Kenneth Shepard
On November 14th of last year, I skipped out on all my classes before a friend and I headed to the next town over to kill time until the PlayStation 4 launched at midnight. It had been a long nine months since Sony revealed the system, and I was eager
by Kenneth Shepard
[The following contains spoilers for Sly Cooper: Thieves in Time. Reader discretion is advised] As someone who works in the video game industry, when there’s disappointing news I try to be understanding. If a game isn’t good, I get it, games are hard to make. If a game
by Kenneth Shepard
If you’re a fan of Pokemon, you’ve likely already played the demo version of Pokemon Omega Ruby and Alpha Sapphire. Some of us at Gaming Trend recently tried out the piece of the upcoming remakes, and we’ve got some impressions to throw your way. Kenneth Shepard Pokemon
by Kenneth Shepard
Internet, I have a confession to make: My name is not actually Kenneth Shepard. It was a nickname that caught on nearly five years ago when I started jokingly going by it my Junior year of High School when Mass Effect 2 came out. However, what started out as an
by Kenneth Shepard
As sad as it may be, Kingdom Hearts III is likely three or four years away from its eventual launch on the PlayStation 4 and Xbox One. Announced at Sony’s E3 press conference last year, Kingdom Hearts III still doesn’t appear to be too far into development. Director
by Kenneth Shepard