John Farrell
John Farrell is an affordable housing attorney living in West Chester Pennsylvania. He once travelled the weird west as Carrie A. Nation in Joker's Wild at: https://jokerswildpodcast.weebly.com/



Tumult Royale casts you and some friends as medieval royals. Your goal is to rule over the land, creating statues so that the peasants can bask in your grandeur. However, the work must be done carefully so as to avoid their ire. The game forces you to weigh risks and
by John FarrellFree Range Games seeks to bring the tactical elements of deck building, hand management, and combat strategy to the video game world with Labyrinth, a Steam early access title as of March 7th. This is an online only game, due in part to its PvP design. In Labyrinth, you battle
by John Farrell
2015 saw grand expansions of the Tabletop genre, and it was a great sign of what we can all expect from the quality and popularity of the hobby. There were some phenomenal steps forward for all genres and game types. Cutting everything we all saw down to a list of
by John Farrell
France’s countryside in the 1830s was a treacherous place to travel at night. As the tavern masters of The Bloody Inn, you can show travelers that trusting the wrong people can be just as unwise. The game places you, and the players who choose to join you, as runners
by John Farrell
Dragons: Riders of the Berk Collector’s Edition adds to the story of viking dragon-riders from the popular film and television series. This comic series tells new stories, setting out to bring the characters into a new medium. It does that and then stops dead, with no apparent ambition to
by John Farrell
I love little else like a good mystery, memorable characters, and a taste of foreign culture. Samurai gave me none of these things. The first four volumes of Titan Comic’s Samurai tell a contained story that is clearly meant as the first small arc in a sweeping epic. It
by John Farrell
A man walks into a restaurant and orders an albatross sandwich; he gets his order, takes one bite, swallows it, and goes outside and shoots himself in the head with a pistol. What is his story? These are the kinds of mysteries you encounter in Dark Stories from Z-Man Games,
by John Farrell
Just as every game needs a Dungeon Master, all dungeon masters need their own tricks, tools, and options. While not strictly essential to running a game, the Dungeon Master’s guide is a brilliant set of tools to make the job easier and more interesting. At 320 pages filled with
by John Farrell