John Farrell
John Farrell is an affordable housing attorney living in West Chester Pennsylvania. He once travelled the weird west as Carrie A. Nation in Joker's Wild at: https://jokerswildpodcast.weebly.com/



The Mutant Chronicles tell the story of man’s struggle among the stars against a mysterious and seemingly infinite foe. With the third edition, Modiphius Entertainment has told this story over multiple distinct time periods, and with the release of Dark Eden, one of them is about to come to
by John Farrell
Faith: The Sci-fi RPG came into the tabletop scene a little more than a year ago, and with it came a new universe of gods, exploration, and political conflict. So far, Burning Games has released the Faith Core Set as well as an introductory campaign A Garden in Hell. These
by John Farrell
The Kingdom of Valeria reels, having survived an onslaught of monstrous hordes. Now, as it recovers, guildmasters seek adventurers to explore the wild and battle strange beasts while also seeking their own glorification. While last time you were a lord of in Valeria Card Kingdoms, building your fiefdom to prepare
by John Farrell
Darkness hangs over Salem. The whispers are turning into open talk, and the talk into accusations. Some of us are lost to darkness, and all of us are afraid. We don’t have much time. We have to find who among us is normal and who seeks to end this
by John Farrell
Song of Swords is a tabletop RPG currently seeking funding on Kickstarter. It prides itself as a historically accurate medieval combat game, with extensive sets of arms, armor, and maneuvers. This forces some hard questions in terms of game design, and the designers at Opaque Industries provided their thoughts on
by John Farrell
Mutant: Year Zero brought us from the safety of our bunkers into a dark world that was not as dead as we thought. For years we have had the chance to build settlements and explore its many Zones as mutated humans, we now have an all-new way to venture out
by John Farrell
Cthulhu and his mythos are far too often thrown around games and media for no reason and with little respect to the source material. Pocket Madness is no real exception, except in that it seems more aware of its disconnection from cosmic horror. It is an intentional parody that intends
by John Farrell
A tale is spun of ancient gods, not for the last time, but for the first. They weave themselves into the people’s memories that they might be worshipped and adored. This is the time when their faithful must make a stand, not on the battleground with steel and blood,
by John Farrell