John Farrell
John Farrell is an affordable housing attorney living in West Chester Pennsylvania. He once travelled the weird west as Carrie A. Nation in Joker's Wild at: https://jokerswildpodcast.weebly.com/
Roleplaying games often overlook the value of wildlife, presenting them as combat encounters first and integrated into a setting’s logic second. I spoke with Pearse Anderson about his project Critters & Companions, a setting neutral RPG supplement focused on bringing weird creatures to the forefront of adventures or setting
by John Farrell
Fear, hunger, and peril await those who tarry in the dying universe of Death in Space. Dripping with all the atmosphere that its characters desperately lack, this game sets as the cosmic crunch pulls everything towards its end, the dark force of the Void emerges to corrupt the remnants of
by John Farrell
Tales From the Loop has had an interesting life span. Simon Stålenhag’s depictions of a lost age of horror and technology was at the same time otherworldly, nostalgic, futuristic, and evocative. Too stirring was its setting to be left alone, it has been adapted into an RPG that I
by John Farrell
Subastral joins the burgeoning subniche of short, moody environmental games that I am happy to see growing in the boardgame market. This 15-30 minute card game positions you and the other players as traveling researchers seeking to outdo one another in collecting the most information about Earth’s biomes. This
by John Farrell
If you ever wanted to play D&D in your own Hogwarts-style academic environment, Strixhaven: a Curriculum of Chaos is going to leave you wanting. Much like the underwhelming and falsely advertised Waterdeep: Dragon Heist, the choice to make this into an adventure first and supplement second immensely limits
by John Farrell
Gloomhaven’s Steam port is a rare treat among the dubious world of board game to video game ports. The tactical dungeon crawler translates remarkably well, though not perfectly, to the PC, keeping intact the tactical combat while enhancing the atmosphere with music, voicelines, and a well realized dungeon-scape. Despite
by John Farrell
Though not perfect, Pathfinder: Wrath of the Righteous is a landmark for tabletop RPGs. My recent review of Solasta: Crown of the Magister envisioned a world in which pen and paper adventures were translated directly into a videogame format, and little did I know that Wrath of the Righteous was
by John Farrell
Fallout RPG shows incredible fidelity to Bethesda’s era of games, which is to say that it’s buggy and incomplete despite showing immense promise. Overall I am impressed by the game’s accuracy and depth, but there is no mistaking a few wrinkles in the production quality. Despite some
by John Farrell