John Farrell
John Farrell is an affordable housing attorney living in West Chester Pennsylvania. He once travelled the weird west as Carrie A. Nation in Joker's Wild at: https://jokerswildpodcast.weebly.com/




As we grow older, the false veneer of safety and comfort begins to wear away. I praised Tales From the Loop for its spin on nostalgia, at the same time genuine yet rife with horror and unease, and Free League’s follow-up seeks to capitalize on those feelings, leaning more
by John Farrell
Ever since Kingdom Hearts 3 left us on a massive cliffhanger, fans have been anticipating a DLC follow up. Friday at E3, a brief glimpse into the future (or, knowing this series, the past?) shows off some cryptic but exciting gameplay. Beyond a few mysterious lines of dialogue from known
by John Farrell
On a dying world amidst alien tribes, a warrior of Earth has finally come back to reclaim his rightful place. Edgar Rice Burroughs’ Barsoom series, set on the red desert of Mars, stood right alongside the titans of pulp media which would go on to quietly inspire some of the
by John Farrell
Overwhelm will test you. It will test your skill, your reflexes, and a little too often it will test your patience. This miniature action-horror platformer flips the some of the conventions of the Metroidvania genre to create a mounting sense of dread, pushing you further and further out of your
by John Farrell
Free League Publishing seems determined to prove itself in every game genre available, and I am happy to be along for the ride. I was charmed by their 80s kids adventure Tales From the Loop, I adored their post-apocalyptic community building game Mutant: Year Zero, and I am over the
by John Farrell
In late November of 2018, the parks and fields of Tennessee bore witness to magic in the making. A team of strange people clad in armor spoke with the voices of others, and all around was the clamor of…foam. Over the course of a few months, a team of
by John Farrell
A crisis of identity sits at the heart of Waterdeep: Dragon Heist. Is it an adventure? Is it a gazetteer of Water Deep? Is it a toolbox for urban sandbox adventures? In trying to be all of these, it never commits to any of them well enough, though there are
by John Farrell
As gaming relies more and more on digital assets to supplement the experience, the Decks of Many are proving just how much utility we can get out of an analogue supplement. Apps can be helpful, especially for tracking spells and abilities, but physical products have a table presence that will
by John Farrell