



Arcade games sure are cheap! That’s their general reputation, anyway. I’m not talking about their price here, but rather their tendency to lie, cheat, steal, and beat you down for your quarters. That gets expensive. Like any lovable rogue, however, arcade games remain appealing despite their penchant for
by Jack Zustiak
I love it when a plan comes together – that’s never a guarantee. Plans fall apart for the pettiest of reasons, especially when you start throwing other humans into the mix. We all have our own theories on life and how things should be. With so much potential conflict waiting
by Jack Zustiak
Street Fighter 6 is a world-spanning game in more ways than one; too big for just one perspective! Editors Jack Zustiak and Abdul Saad have formed a tag-team duo to bring you the most comprehensive review on the streets. First, Jack will discuss the game in broader terms, and then
by Jack Zustiak
Sonic Frontiers just got its first update, so Editors Jack Zustiak and David Flynn head back to the Starfall Islands to see what’s new. We’ve got a few cosmetics, modes, and quality of life features to go over, so let’s check out the Sights, Sounds, and Speeds.
by David Flynn & Jack Zustiak
Kirby never struck me as a particularly sentimental guy. He makes friends easily and embarks on the next world-spanning conquest easier. In comparison, Return to Dream Land, practically drowns in sentiment, even before this latest Deluxe rerelease. It returns Kirby not only to Dream Land (it might be a stretch
by Jack Zustiak
A lot of “re”-ing goes on in video games these days. From remakes to remasters to your favorite alternative form of reconditioning, it’s hard not to associate the “re”s with repetition or the sense you’ve done it all before. That’s what the “re” prefix means,
by Jack Zustiak
If you take a look at a Breakers game, it may seem a little familiar. Not because you are secretly twins who were separated from birth, and not even because you may have played it in a past life. No, there’s no getting around it: Breakers is a little
by Jack Zustiak
Vengeful Guardian: Moonrider unsheathes a double-edged sword: one that cuts with the strengths of its inspirations while also reflecting its weaknesses in its sheen. It combines elements of many of my favorite games, so in theory I should love it. While I certainly like it, I ultimately came away from
by Jack Zustiak