



People often look down on simple games, but games don’t necessarily need a lot of depth to be fun. In fact, I find the absence of depth to be Gungrave’s greatest strength. The original Gungrave game unleashed a flurry of bullets and chaos that whipped up into a
by Jack Zustiak
Sonic, Amy, and Tails have made their way to the Starfall Islands, where the Chaos Emeralds have mysteriously made their new home. Upon arriving, however, the three are sucked into Cyber Space, with only Sonic able to escape. Assisted by an ethereal voice, Sonic is able to free Amy from
by Jack Zustiak
All warfare is based on deception. The DioField Chronicle takes that particular art of war to heart with a narrative filled with all the lies and subterfuge you would expect from a game about politics. This is a game with a grand scale: it drops the player into its fictional
by Jack Zustiak
Parodies always bring baggage with them – they rely on something else to define themselves. If you remove the crutch of their source material, or they make their jabs on unsteady ground, parodies often struggle to keep their balance. They then risk accidentally tripping over their baggage, comically fumbling straight into
by Jack Zustiak
The word “survive” brings to mind the idea of a desperate struggle – the process of overcoming a life or death situation. You may have experienced something like that at some point, but I’d wager that most readers of Digimon video game reviews aren’t living through that kind of
by Jack Zustiak