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The Truth About Yars Rising!! Interview w/ Director James Montagna at WayForward Watch this video on YouTube I recently interviewed developer Wayforward about their upcoming game, Yars Rising. Specifically, I got to talk with the director of the game, James Montagna about all kinds of things, from how to pronounce
by Jack Zustiak
As their title implies, mutation is vital to the Teenage Mutant Ninja Turtles’ existence. Every few years the TMNT resurface and evolve into some new incarnation. When it comes to video games, however, they consistently revisit the form of the arcade beat-em-up. Teenage Mutant Ninja Turtles Arcade: Wrath of the
by Jack Zustiak
Few things in life hurt more than losing a loved one. It’s a tough subject, so I admire Tales of Kenzera: Zau for choosing to essentially be all about it. Video games sit in a unique position where they can convey empathy and emotion by directly placing you in
by Jack Zustiak
Pepper Grinder keeps you moving forward. Armed with a drill and a propensity for ramming it into whatever stands in front of you, you’ll constantly find new ways to push onwards as you play. The steady momentum of the game creates distinctive platforming challenges that stay fresh throughout its
by Jack Zustiak
Jack: As a kid, video games felt infinite. I didn’t know how they were made and I didn’t have access to the internet to find out. This lack of information created a wonderful illusion: I could finish a game and generally know what was in it, but I
by Jack Zustiak
Inspiration can strike at any time and the result can take many forms. Berserk Boy demonstrates those principles literally. This is a 2D platformer that wears its inspirations on its sleeve: Mega Man, Azure Striker Gunvolt, and a touch of Sonic the Hedgehog for good measure. That’s alright – everything
by Jack Zustiak
Momodora: Moonlit Farwell is the video game equivalent of a mild Spring day. Entering its world feels both warm and familiar. Everything looks beautiful. Much like a gentle breeze, it pushes you forward at an even pace while later offering just enough resistance to keep things interesting. I enjoy Spring
by Jack Zustiak
Ultros undoubtedly stands out. With its radical visual style and a horde of unusual subsystems, you won’t be confusing it with the mountain of other games “like Metroid” available these days. Those distinctive flairs are Ultros’s greatest strengths and its greatest weaknesses. Ultros cleverly reinterprets a familiar game
by Jack Zustiak