


Atari has announced that they will be holding a “Yars Rising Remix Competition” in collaboration with the ICON Collective Music Production School. This contest challenges aspiring musicians to remix the soundtrack of Yars Rising in order to win various prizes, including having their remix featured in the final game. Full
by Jack Zustiak
The release date of WayForward’s upcoming installment in the world of Yars has been revealed. The game will be flying onto your platform of choice on September 10, 2024. The full press release can be found below: WayForward and Atari’s Sci-fi Metroidvania Yars Rising Gets September Release Date
by Jack Zustiak
Metal Slug Tactics takes an unusual turn for a series that typically focuses on fierce, arcade-style run and gun action. Metal Slug and other games like it stand out due to their simple appeal. The amazing graphics and easily understood gameplay draw you in, while uncovering their hidden depth keeps
by Jack Zustiak
The Truth About Yars Rising!! Interview w/ Director James Montagna at WayForward Watch this video on YouTube I recently interviewed developer Wayforward about their upcoming game, Yars Rising. Specifically, I got to talk with the director of the game, James Montagna about all kinds of things, from how to pronounce
by Jack Zustiak
As their title implies, mutation is vital to the Teenage Mutant Ninja Turtles’ existence. Every few years the TMNT resurface and evolve into some new incarnation. When it comes to video games, however, they consistently revisit the form of the arcade beat-em-up. Teenage Mutant Ninja Turtles Arcade: Wrath of the
by Jack Zustiak
Few things in life hurt more than losing a loved one. It’s a tough subject, so I admire Tales of Kenzera: Zau for choosing to essentially be all about it. Video games sit in a unique position where they can convey empathy and emotion by directly placing you in
by Jack Zustiak
Pepper Grinder keeps you moving forward. Armed with a drill and a propensity for ramming it into whatever stands in front of you, you’ll constantly find new ways to push onwards as you play. The steady momentum of the game creates distinctive platforming challenges that stay fresh throughout its
by Jack Zustiak
Jack: As a kid, video games felt infinite. I didn’t know how they were made and I didn’t have access to the internet to find out. This lack of information created a wonderful illusion: I could finish a game and generally know what was in it, but I
by Jack Zustiak