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Hunter Wolfe

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Hunter Wolfe's Work 37 Articles
Previews   -   Jun 20, 2017 Agents of Mayhem brought chaotic, weird fun to E3
Promotional art for Agents of Mayhem by Developer Volition

I played Agents of Mayhem on the E3 showfloor last week — the follow-up to developer Volition’s Saints Row IV — and while my time with it was brief, I walked away charmed by its characters and eager to spend more time in its open world. Agents of Mayhem is an

by Hunter Wolfe
Previews   -   Jun 17, 2017 Outreach is a tense, refreshing spin on the space adventure sub-genre
Screenshot of Outreach space exploration game

One of the more polished games I played at E3 took me back in time to the 1980s. Outreach, the first game from indie studio Pixel Spill, is a first-person adventure game set in a Cold War-era space station. You play as a Russian cosmonaut who is investigating the disappearance

by Hunter Wolfe
Previews   -   Jun 15, 2017 Skull and Bones is exactly the multiplayer pirate game fans asked Ubisoft for
Skull and Bones is exactly the multiplayer pirate game fans asked Ubisoft for

Assassin’s Creed: Black Flag remains one of my favorite games in the series, largely because the game dispelled the typical flat cities of the series’ open worlds in favor of an open sea for players to explore by ship. Ubisoft is capitalizing on Black Flag’s innovative sailing and

by Hunter Wolfe
Previews   -   Jun 13, 2017 Call of Duty: WWII gives players classic boots-on-the-ground action
Call of Duty: WWII gives players classic boots-on-the-ground action

When it announced Call of Duty: WWII, developer Sledgehammer Games made a promise: the game would return to the series’ roots with boots-on-the-ground combat. After watching a behind-closed-doors gameplay demo at E3, it’s safe to say the studio is delivering on that promise. WWII’s single-player campaign follows an

by Hunter Wolfe
Reviews   -   Jun 02, 2017 Bait and switch: Magikarp Jump review
Magikarp Jump Header Image for Gaming Trend Review

Magikarp Jump captures both the charm and frustration of everybody’s least favorite splash-happy Pokémon. At this point, I’ve raised 11 generations of Magikarp, yet despite having poured hours into The Pokémon Company’s free-to-play mobile game, I haven’t accomplished anything at all. Inherently, the game is nothing

by Hunter Wolfe
Editorials   -   May 25, 2017 Here’s how BioWare can fix Mass Effect for future sequels
Here’s how BioWare can fix Mass Effect for future sequels

Mass Effect Andromeda was not the game we wanted. Across the board, critics and fans bemoaned Andromeda’s lack of polish and knocked the game for its samey fetch quests and empty open world — we did in our review too. In light of developer BioWare’s recent announcement that the

by Hunter Wolfe
Interviews   -   May 06, 2017 Interview: Ian Dallas talks about ambiguity, cut features and magic in What Remains of Edith Finch
Interview: Ian Dallas talks about ambiguity, cut features and magic in What Remains of Edith Finch

What Remains of Edith Finch launched on PS4 and PC last week, which we gave a perfect score in our review. The game and its ending are often ambiguous, so we shot some of our lingering questions to Giant Sparrow Creative Director Ian Dallas, as well as questions about the

by Hunter Wolfe
Reviews   -   May 02, 2017 What Remains of Edith Finch Review
What Remains of Edith Finch - Finch House Concept Art

It is a terrifying challenge to review this game. What Remains of Edith Finch doesn’t deserve to be watered down to typical stock review points. The game is easy on the eyes; the music is haunting yet beautiful; I didn’t run into any bugs — yada, yada. These are

by Hunter Wolfe
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