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Eric Van Allen

Number of Articles 188
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Eric Van Allen's Work 188 Articles
Reviews   -   Apr 29, 2016 Tres gigantes: Ray Gigant review
Tres gigantes: Ray Gigant review

Dungeon crawlers have always been a difficult genre for me to get into. I was never the type to break out a pen and paper to map out my route; it always felt like a relic of past games, and the only reason the mechanic of intentionally obscure dungeons stuck

by Eric Van Allen
Reviews   -   Apr 12, 2016 A brilliant odyssey of time: Stories: The Path of Destinies review
A brilliant odyssey of time: Stories: The Path of Destinies review

They say the adventure is more about the journey than the destination. In Stories: The Path of Destinies, you will have to walk through many paths to get to your final stop. Those many walks pass by blissfully though, thanks to stellar combat and a unique, vivid art direction and

by Eric Van Allen
Reviews   -   Mar 24, 2016 Overcoming the odds — Trillion: God of Destruction review
Overcoming the odds — Trillion: God of Destruction review

The idea of holding out against an unstoppable force, standing against overwhelming odds and just barely being able to survive is admirable, and rarely done well in games. Maybe it’s my love of films like Seven Samurai or my Texas history resonating, but it’s a concept that I

by Eric Van Allen
Reviews   -   Mar 24, 2016 Push it to the limit — Trackmania Turbo review
Push it to the limit — Trackmania Turbo review

Repetition and perfection are the two words I would use to describe the loop of Trackmania Turbo’s lightning-paced gameplay. In most racing games you compete with other physical racers, but in Trackmania Turbo your opponent is the clock, as you try to shave precious milliseconds off your record with

by Eric Van Allen
Interviews   -   Mar 23, 2016 Different Strokes: Creating the Art and Aesthetic of Battleborn
Different Strokes: Creating the Art and Aesthetic of Battleborn

From challenge comes opportunity. And, at least in games, challenge can also create risk. Gearbox Software might be known for first-person shooters, but with a game like Battleborn the team has moved outside of their element, especially when it comes to aesthetic. “For better or worse, we were the company

by Eric Van Allen
Reviews   -   Mar 14, 2016 Out of chaos comes order — The Division review
Out of chaos comes order — The Division review

Loot, shoot, repeat; that’s the mantra of Ubisoft’s newest open-world game The Division. Set amidst the broken remains of Manhattan after a viral outbreak, embedded special agents have been sent in to re-establish order and possibly find a cure to the mysterious disease known only as Green Poison.

by Eric Van Allen
Reviews   -   Mar 11, 2016 When I move, you move — Superhot review
When I move, you move — Superhot review

It’s exciting to see a game challenge ideas like Superhot does. Taking the constraints of an action-packed, adrenaline-pumping first-person shooter and slowing it down, pinpointing every minute and second in detail that cuts the chaff in an ecstatic pulse; that high, though, doesn’t always last. Inside the world

by Eric Van Allen
Reviews   -   Mar 11, 2016 Crossing the franchises — Project X-Zone 2 review
Crossing the franchises — Project X-Zone 2 review

Expectations are usually high when major franchises meet: Batman and Superman, Crosby, Stills and Nash, Family Guy and The Simpsons. The results can be erratic, a resounding success or a massive failure, but sometimes it just meanders around. Project X-Zone 2 is both exactly what you might expect from a

by Eric Van Allen
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