Eric Van Allen


Dungeon crawlers have always been a difficult genre for me to get into. I was never the type to break out a pen and paper to map out my route; it always felt like a relic of past games, and the only reason the mechanic of intentionally obscure dungeons stuck
by Eric Van Allen
They say the adventure is more about the journey than the destination. In Stories: The Path of Destinies, you will have to walk through many paths to get to your final stop. Those many walks pass by blissfully though, thanks to stellar combat and a unique, vivid art direction and
by Eric Van Allen
The idea of holding out against an unstoppable force, standing against overwhelming odds and just barely being able to survive is admirable, and rarely done well in games. Maybe it’s my love of films like Seven Samurai or my Texas history resonating, but it’s a concept that I
by Eric Van Allen
Repetition and perfection are the two words I would use to describe the loop of Trackmania Turbo’s lightning-paced gameplay. In most racing games you compete with other physical racers, but in Trackmania Turbo your opponent is the clock, as you try to shave precious milliseconds off your record with
by Eric Van Allen
From challenge comes opportunity. And, at least in games, challenge can also create risk. Gearbox Software might be known for first-person shooters, but with a game like Battleborn the team has moved outside of their element, especially when it comes to aesthetic. “For better or worse, we were the company
by Eric Van Allen
Loot, shoot, repeat; that’s the mantra of Ubisoft’s newest open-world game The Division. Set amidst the broken remains of Manhattan after a viral outbreak, embedded special agents have been sent in to re-establish order and possibly find a cure to the mysterious disease known only as Green Poison.
by Eric Van Allen
It’s exciting to see a game challenge ideas like Superhot does. Taking the constraints of an action-packed, adrenaline-pumping first-person shooter and slowing it down, pinpointing every minute and second in detail that cuts the chaff in an ecstatic pulse; that high, though, doesn’t always last. Inside the world
by Eric Van Allen
Expectations are usually high when major franchises meet: Batman and Superman, Crosby, Stills and Nash, Family Guy and The Simpsons. The results can be erratic, a resounding success or a massive failure, but sometimes it just meanders around. Project X-Zone 2 is both exactly what you might expect from a
by Eric Van Allen