Eric Van Allen


When observing a portrait of her hometown inside her friend’s house, Life is Strange’s protagonist Max internalizes a Thomas Wolfe quote: “You can’t go home again.” In a game littered with artistic references ranging from John Lennon to Salvador Dali, I brushed it off as another hipster-reference
by Eric Van Allen
PAX South is over and done, and there was plenty to see and do. While the show floor might have been a little small compared to the well-established East and Prime PAX shows, Texas developers and the Lone Star State’s gaming community came out in full force to show
by Eric Van Allen
2015 is starting off in the best way: by having y’all come on down to the great Lone Star State and celebrate gaming at PAX South in San Antonio. As a Texas native, I say it’s about damn time. The food is great, the sunsets splendid, and the
by Eric Van Allen
It’s time for the Spoilercast again, and this one is all about Danganronpa. The hit series of visual novels that became a sleeper hit in the US, David Roberts and Kenneth Shepard join me to chat about just what makes these games so good. From crazy trials and music
by Eric Van Allen
As I’ve grown older, I’ve found that as more responsibilities get tacked on, it gets harder and harder to find time for traditional gaming. Gaming is something I schedule now, a specific portion of the day I’ve set aside. I have work, chores, errands, and the best
by Eric Van Allen
There are three basic ingredients that make a good platformer: solid controls, challenging levels and engaging design. You can read back through the catalog of classic platformers and find these three tenets, clear as day, in every one. The fact that Funk of the Titans nails one of those tenets
by Eric Van Allen
Game of the year coverage can get a bit repetitive, and reading list after list is interesting, but there’s also other ways to really convey the year as a whole. We decided to do something new this year and record our deliberations, in podcast form, for our GOTY coverage!
by Eric Van Allen
2014 was a crazy year for gaming. It was a year of change, in some ways. New titles forged forward to change up genres. Some reminded us of the past, some pointed us towards a brighter dawn. But it was also a year of regression. Major titles fell prey to
by Eric Van Allen