Eric Van Allen


This is 15 through 11 of our countdown of the best games of the last console generation. If you missed the first two, you can find them here (25 – 21) and here (20 – 16). Enjoy and keep checking back every day as we count down to the number 1 game
by Eric Van Allen
Last week, I got the chance to (virtually) sit down with Tom Happ and Dan Adelman, the two-man team behind today’s hot indie release, Axiom Verge. I had played a great deal of it and really enjoyed it, so I was very excited to pick their brains on the
by Eric Van Allen
Axiom Verge is, at its core, a retro-style indie game. That term gets thrown around a lot, used to cover a wide variety of games that involve 8-bit music, pixelated graphics and challenging 2D combat and platforming. What sets Axiom Verge apart, though, is not only how it revisits the
by Eric Van Allen
If Life is Strange’s first episode was the toe in the water, “Out of Time” is DONTNOD fully wading in. I found myself just as enamored and more with this entry, and despite some questionable segments, Life is Strange’s second episode cemented it as one of the best
by Eric Van Allen
I walk through the hallways of a Victorian hamlet, cautiously advancing, mindful of even the slightest shift of a shadow in the dull moonlight. It is the night of the hunt, where beasts roam the streets and civilians hide inside, in fear of the lycans and crazed, plague-infested madmen. There’
by Eric Van Allen
You might remember my write-up on PAX South and the games to know from there, one of which was the charming indie dungeon-crawler Guild of Dungeoneering. With pencil-etched aesthetic and brutal difficulty, Guild of Dungeoneering gave me that drive to keep going death-after-brutal-death that only my favorite roguelikes can give.
by Eric Van Allen
Hotline Miami was a game that caught me by surprise. Brutal combat, a primal 80’s-synth soundtrack, and a fascinating use of gameplay mechanics to convey theme, it was a game that dared to make me face my innermost gaming demons. Hotline Miami 2: Wrong Number hits many of those
by Eric Van Allen
A good strategy game is often defined by the balance of the tools at your disposal, a nice mix of utility and damage options, and a well-designed interface and mission structure. A great strategy game is when all those tenets go out the window in moments of sheer panic, cringing
by Eric Van Allen