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Eric Van Allen

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Eric Van Allen's Work 188 Articles
Features   -   Apr 01, 2015 Top 25 Games of the Last Generation | 15 – 11
Top 25 Games of the Last Generation | 15 – 11

This is 15 through 11 of our countdown of the best games of the last console generation. If you missed the first two, you can find them here (25 – 21) and here (20 – 16). Enjoy and keep checking back every day as we count down to the number 1 game

by Eric Van Allen
Interviews   -   Mar 31, 2015 An interview with Tom Happ and Dan Adelman on Axiom Verge
An interview with Tom Happ and Dan Adelman on Axiom Verge

Last week, I got the chance to (virtually) sit down with Tom Happ and Dan Adelman, the two-man team behind today’s hot indie release, Axiom Verge. I had played a great deal of it and really enjoyed it, so I was very excited to pick their brains on the

by Eric Van Allen
Reviews   -   Mar 30, 2015 Sudra Calling — Axiom Verge Review
Sudra Calling — Axiom Verge Review

Axiom Verge is, at its core, a retro-style indie game. That term gets thrown around a lot, used to cover a wide variety of games that involve 8-bit music, pixelated graphics and challenging 2D combat and platforming. What sets Axiom Verge apart, though, is not only how it revisits the

by Eric Van Allen
Impressions   -   Mar 27, 2015 Life is Strange Episode 2 “Out of Time” Impressions
Life is Strange Episode 2 “Out of Time” Impressions

If Life is Strange’s first episode was the toe in the water, “Out of Time” is DONTNOD fully wading in. I found myself just as enamored and more with this entry, and despite some questionable segments, Life is Strange’s second episode cemented it as one of the best

by Eric Van Allen
Reviews   -   Mar 23, 2015 A Born-Again Masterpiece — Bloodborne Review
A Born-Again Masterpiece — Bloodborne Review

I walk through the hallways of a Victorian hamlet, cautiously advancing, mindful of even the slightest shift of a shadow in the dull moonlight. It is the night of the hunt, where beasts roam the streets and civilians hide inside, in fear of the lycans and crazed, plague-infested madmen. There’

by Eric Van Allen
Previews   -   Mar 16, 2015 Hands-on with hand-drawn roguelike Guild of Dungeoneering
Hands-on with hand-drawn roguelike Guild of Dungeoneering

You might remember my write-up on PAX South and the games to know from there, one of which was the charming indie dungeon-crawler Guild of Dungeoneering. With pencil-etched aesthetic and brutal difficulty, Guild of Dungeoneering gave me that drive to keep going death-after-brutal-death that only my favorite roguelikes can give.

by Eric Van Allen
Reviews   -   Mar 16, 2015 Waiting for dial tone — Hotline Miami 2: Wrong Number review
Waiting for dial tone — Hotline Miami 2: Wrong Number review

Hotline Miami was a game that caught me by surprise. Brutal combat, a primal 80’s-synth soundtrack, and a fascinating use of gameplay mechanics to convey theme, it was a game that dared to make me face my innermost gaming demons. Hotline Miami 2: Wrong Number hits many of those

by Eric Van Allen
Reviews   -   Mar 11, 2015 Full Steam Ahead — Code Name S.T.E.A.M. Review
Full Steam Ahead — Code Name S.T.E.A.M. Review

A good strategy game is often defined by the balance of the tools at your disposal, a nice mix of utility and damage options, and a well-designed interface and mission structure. A great strategy game is when all those tenets go out the window in moments of sheer panic, cringing

by Eric Van Allen
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