Eric Van Allen


My first hour with Operation Abyss was spent lazily reading over screen after screen of text, trying to best absorb the heavy amounts of info dumped at the outset of the game. My first dungeon was similar, trouncing enemy after enemy until I reached the correct square in the grid
by Eric Van Allen
A few weeks ago, I checked out a short horror adventure game called “The Charnel House Trilogy.” It was a rainy afternoon, dreary outside, and I was really intrigued by the aesthetic and premise behind it. What followed was an incredible experience, and I immediately wanted to know more – about
by Eric Van Allen
The Nintendo DS holds a special place in my heart. Years of road-tripping, traveling, and stealth-gameplay-sessions during study hall or concert band practice bonded that little red piece of hardware to me. I discovered many titles and genres I never would have played otherwise because of that DS, including the
by Eric Van Allen
Compile Heart is somewhat infamous for the style of game they develop. Anime aesthetic, referential and sometimes childish humor mixed with lewd hijinks, and intricate RPG systems that provide a wealth of grinding and replayability for those who love to min-max. The Neptunia series, while not everyone’s cup of
by Eric Van Allen
I’ve found that recently, I’ve been a little let down by the offerings of the “scary game” genre. Though face-cams and let’s plays of the recent bout of virtual haunted houses provides a lot in the way of entertainment, there’s little lasting effect. Horror isn’t
by Eric Van Allen
MMO’s are a tricky genre to port to consoles. The mass of input options, the expansive and persistent world, and the many different social and questing systems don’t lend themselves to the same pick-up-and-play mentality of multiplayer console favorites. Neverwinter doesn’t reinvent the wheel on console-based MMO’
by Eric Van Allen
Competition has often been the focus of the MOBA genre. Chasing the crowds and potential shown by genre titans like League of Legends, most MOBA (multiplayer online battle arena) games try to capture the same essence of competitive cooperation. Bloodsports.TV aims to be a more co-op focused experience, mixing
by Eric Van Allen
We often take our equipment for granted. The swords, armor and shields we level up time and time again are permanent, steadfast allies in our fight against hordes of nasties and baddies. But what happens when we refuse a witch’s request to save her village and are cursed to
by Eric Van Allen