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Eric Van Allen

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Eric Van Allen's Work 188 Articles
Previews   -   May 08, 2015 Concrete jungle — hands-on with Operation Abyss: New Tokyo Legacy
Concrete jungle — hands-on with Operation Abyss: New Tokyo Legacy

My first hour with Operation Abyss was spent lazily reading over screen after screen of text, trying to best absorb the heavy amounts of info dumped at the outset of the game. My first dungeon was similar, trouncing enemy after enemy until I reached the correct square in the grid

by Eric Van Allen
Interviews   -   May 06, 2015 Last train to Augur Peak — An interview with Ashton Raze, the mind behind the Charnel House Trilogy
Last train to Augur Peak — An interview with Ashton Raze, the mind behind the Charnel House Trilogy

A few weeks ago, I checked out a short horror adventure game called “The Charnel House Trilogy.” It was a rainy afternoon, dreary outside, and I was really intrigued by the aesthetic and premise behind it. What followed was an incredible experience, and I immediately wanted to know more – about

by Eric Van Allen
Reviews   -   May 04, 2015 A whole new world — Shin Megami Tensei: Devil Survivor 2: Record Breaker review
A whole new world — Shin Megami Tensei: Devil Survivor 2: Record Breaker review

The Nintendo DS holds a special place in my heart. Years of road-tripping, traveling, and stealth-gameplay-sessions during study hall or concert band practice bonded that little red piece of hardware to me. I discovered many titles and genres I never would have played otherwise because of that DS, including the

by Eric Van Allen
Reviews   -   Apr 28, 2015 Pretty little idols — Omega Quintet review
Pretty little idols — Omega Quintet review

Compile Heart is somewhat infamous for the style of game they develop. Anime aesthetic, referential and sometimes childish humor mixed with lewd hijinks, and intricate RPG systems that provide a wealth of grinding and replayability for those who love to min-max. The Neptunia series, while not everyone’s cup of

by Eric Van Allen
Reviews   -   Apr 21, 2015 Enter the mausoleum — The Charnel House Trilogy review
Enter the mausoleum — The Charnel House Trilogy review

I’ve found that recently, I’ve been a little let down by the offerings of the “scary game” genre. Though face-cams and let’s plays of the recent bout of virtual haunted houses provides a lot in the way of entertainment, there’s little lasting effect. Horror isn’t

by Eric Van Allen
Reviews   -   Apr 16, 2015 All by myself — Neverwinter on Xbox One review
All by myself — Neverwinter on Xbox One review

MMO’s are a tricky genre to port to consoles. The mass of input options, the expansive and persistent world, and the many different social and questing systems don’t lend themselves to the same pick-up-and-play mentality of multiplayer console favorites. Neverwinter doesn’t reinvent the wheel on console-based MMO’

by Eric Van Allen
Reviews   -   Apr 16, 2015 All blood, no sport — Bloodsports.TV review
All blood, no sport — Bloodsports.TV review

Competition has often been the focus of the MOBA genre. Chasing the crowds and potential shown by genre titans like League of Legends, most MOBA (multiplayer online battle arena) games try to capture the same essence of competitive cooperation. Bloodsports.TV aims to be a more co-op focused experience, mixing

by Eric Van Allen
Impressions   -   Apr 07, 2015 Breaking Roguelike – The Weaponographist impressions
Breaking Roguelike – The Weaponographist impressions

We often take our equipment for granted. The swords, armor and shields we level up time and time again are permanent, steadfast allies in our fight against hordes of nasties and baddies. But what happens when we refuse a witch’s request to save her village and are cursed to

by Eric Van Allen
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