Eric Van Allen


The Holy Grail. An almighty wish-granting device, able to fulfill any desire only for those who are worthy. War erupts every few generations of magi, pitting the major families of magic users against each other and summoning ancient heroes and legends to be their comrades-in-arms as Master and Servant. Yet
by Eric Van Allen
Since most of my family hails from Wisconsin, I was born and raised into the cult following surrounding Mystery Science Theater 3000. A program about laughing at the corny goofiness of D-list movies, it instilled me with a certain reverence for cheesy monster romps, chief among them the Godzilla franchise.
by Eric Van Allen
We’re already halfway into 2015, and what a year it’s been already. Many games have already made a strong case for Game of the Year and we still haven’t even hit the dreaded holiday season flood. This quarter we saw amazing releases from episodic series, new entries
by Eric Van Allen
Remasters are commonplace now, and in the summer drought of game releases, they’re often a nice way of retreading old ground or covering blanks in your backlog. They’re are also a great opportunity to modernize, re-imagine and spruce up an older piece; some of the best remasters I’
by Eric Van Allen
Desperate times call for desperate measures, and even in war, great enemies can create strange bedfellows. This is the motivation that drives Lost Dimension, Atlus’ new RPG about spec ops soldiers who use their powers, called “gifts,” to overcome the world’s adversaries. Your objective, as their leader Sho, is
by Eric Van Allen
Supercharged Robot VULKAISER is at its best when playing off Saturday morning cartoon tropes and humor. Some Voltron, some Gundam, mix in some “All Your Base”-esque dialogue, and that’s a winning formula. Below the hood, though, VULKAISER feels like a skin painted onto a game we’ve seen
by Eric Van Allen
While waiting for my appointment to demo the Oculus Rift, I struck up a conversation with two guys nearby. They happened to be independent developers focusing on creating VR titles; I was a little taken aback, as I had never tried virtual reality and was optimistic, but skeptical. When I
by Eric Van Allen
One of my favorite parts of any co-op game is finding ways to impede, hinder, or mess with the people I’m supposed to be working with. It should be no surprise, then, that I love a game that allows you to pick people up and toss them off the
by Eric Van Allen