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Bryan Lawver

Number of Articles 144
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A Kay Purcell
A Kay Purcell 317 Articles
Abdul Saad
Abdul Saad 55 Articles
Bryan Lawver's Work 144 Articles
Reviews   -   Apr 13, 2019 Prepare or die — Outward review
Prepare or die — Outward review

The second time I died during Outward’s tutorial, around section 32, I started to wonder if volunteering to review this game was a mistake. I was learning how to sleep and somehow did it poorly enough to die of either dehydration, cold exposure, or both. About an hour later,

by Bryan Lawver
News   -   Apr 07, 2019 Give colonizers the bird in Falcon Age this week
Give colonizers the bird in Falcon Age this week

One of the most high-profile PS VR games in recent memory is set to launch April 9. First announced last summer, Outer Loop’s Falcon Age casts you as Ara, a woman imprisoned by a colonial government. With the help of a falcon she befriends from inside her cell, Ara

by Bryan Lawver
News   -   Mar 30, 2019 Linguistic adventure Heaven’s Vault spills its secrets on April 16
Linguistic adventure Heaven’s Vault spills its secrets on April 16

Heaven’s Vault, the upcoming archaeological adventure from Inkle Studios is set to launch April 16 on PC and PS4. The game casts you as Aliya Elasra, an archaeologist exploring the ruins of a lost alien civilization and trying to decipher its language. Decipher an entire hieroglyphic language in a

by Bryan Lawver
Reviews   -   Mar 26, 2019 Dust in the wind — Windscape review
Dust in the wind — Windscape review

One of the best parts of both crafting survival games and action RPGs is how they start small (forging an axe, helping a merchant) and grow to epic proportions. Windscape combines these two genres, but never explores either the complexity of a survival game or the grandeur of an RPG.

by Bryan Lawver
Reviews   -   Mar 21, 2019 Immortal blade — Sekiro: Shadows Die Twice review
Immortal blade — Sekiro: Shadows Die Twice review

Ever since it was announced, Sekiro: Shadows Die Twice has been the subject of rampant speculation. Some people were worried that it would be too much like Dark Souls and Bloodborne, others that it would be too different. Seemingly every scant detail was analyzed, picked apart, and held up as

by Bryan Lawver
Reviews   -   Mar 18, 2019 Flash in the pan — Mana Spark review
Flash in the pan — Mana Spark review

It must be difficult to make a roguelike that stays feeling fresh when the whole concept is based around repetition. It’s not enough to design a fun combat system, tactically interesting enemies, and varied environments. Those things also have to be as enjoyable the 50th time players face them

by Bryan Lawver
News   -   Mar 09, 2019 Astrolago’s Witch + Craft Kickstarter campaign casts a spell on 5e crafting
Astrolago’s Witch + Craft Kickstarter campaign casts a spell on 5e crafting

A new Dungeons and Dragons 5e supplement on Kickstarter aims to infuse some magic into crafting. Witch + Craft, from Astrolago Press, introduces a system called “domestic magic,” which, according to the project’s Kickstarter page, emphasizes the joy and power of making things, rather than making crafting stressful. This content,

by Bryan Lawver
Previews   -   Mar 06, 2019 Soul of a shinobi — Sekiro: Shadows Die Twice preview
Soul of a shinobi — Sekiro: Shadows Die Twice preview

The curse of having made one of the best games of all time is that your future work will always be compared to it. And the curse of writing about From Software games is that comparing them to Dark Souls is nearly unavoidable. It’s useful as a reference point,

by Bryan Lawver
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