Bryan Lawver
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If nothing else, video games are a reliable distraction from the crushing drudgery of life under capitalism. Apparently, that’s not good enough for developer Brainwash Gang, whose new game offers you another virtual life to be likewise trampled under the boot of modern society. Damnview: Built From Nothing is
by Bryan Lawver
Just a two months after we saw Ashen’s E3 gameplay demo, we’re getting another look at Aurora44’s enigmatic open-world adventure. Publisher Annapurna has released a gameplay demo originally shown at Gamescom, which offers a broader look at the game. In the video, we see more of its
by Bryan Lawver
There’s a good chance I liked Death’s Gambit more than you will. To calibrate your expectations, I also think Dragon’s Dogma is one of the best games of all time. That is to say, I like games that take big swings even when they’re not sure
by Bryan Lawver
After the success of Guacamelee, it was only a matter of time before we returned to Pueblucho for another round. With the release of Guacamelee 2, we got the chance to ask Graham Smith, co-founder of Drinkbox Studios, about what to expect from the game and how the team did
by Bryan Lawver
With the original Guacamelee, developer Drinkbox Studios put a unique spin on a well-established genre by adding wrestling moves to the Metroidvania formula and setting it in Mexico, or at least a fantastical version of it. Guacamelee 2 doesn’t do much to shake up the original’s formula, instead
by Bryan Lawver
While there are plenty of management sims that let you chill out while running a farm or a shop, Graveyard Keeper offers a new, considerably darker, take on the genre. In Graveyard Keeper, you’re tasked with — you guessed it — tending to the bodies of the recently deceased. Despite its
by Bryan Lawver
There’s always been a fine line between homage and rip-off in gaming. Any sufficiently innovative game that finds mainstream success is guaranteed to be followed by waves of re-imaginings and imitations. You can see recent examples of this in Souls-likes and the battle royale craze — heck, even first-person shooters
by Bryan Lawver
It’s hard to believe, but the Internet used to be weirder. Not weird in the way it is now, where white supremacists rally around cartoon frogs and you can get fired for an errant comment on Twitter, more weird in an uncanny way. Weird in that we all made
by Bryan Lawver