Bryan Lawver





Nostalgia has long been a major part of video game culture. The 1980s and ‘90s in particular represent for many people a time when games were somehow more pure — free to challenge a hardcore audience, less corrupted by corporate greed. But this assessment, like all claims of purity, is tenuous
by Bryan Lawver
After a long day at a boring job, it’s only natural to want to do something that really energizes you, like cooking, painting, working on your novel, or risking your life in a dungeon full of poisonous slimes and sentient statues. Moonlighter lets players tackle both the day job
by Bryan Lawver
After months of maddeningly short glimpses at its dreamlike platformer, Nomada Studio has announced that Gris will launch December 13 for PC and Nintendo Switch. While the developer is still being fairly tight-lipped about the project, we do know that Gris will be an emotional journey based more on exploration
by Bryan Lawver
When we reviewed Dark Souls: Remastered for the Nintendo Switch, we found that it still had all the charm of the original game nearly a decade later. While its winding, interconnected world and Herculean challenge still held their power, there was one notable change: Lordran felt lonely. We couldn’t
by Bryan Lawver
Some classic games can be played over and over without losing their luster, some should be returned to once in a while to remember what makes them great, and others live better in memory. While not without their flaws, the two games contained in Castlevania Requiem: Symphony of the Night
by Bryan Lawver
Moonlighter, Digital Sun’s hack-and-slash capitalism simulator, released in May of this year to plenty of favorable reviews and even more cries of “When is it coming to Switch?” Well, the answer is, right now. Moonlighter, the wildly successful indie darling from 11 bit studios and Digital Sun finally has
by Bryan Lawver
Even if you haven’t played Dark Souls, you know about Dark Souls. You probably know that it’s near-universally acclaimed as one of the greatest games of all time. You may have seen fan art, lore discussions, or critical analysis by the game’s legions of adoring fans, some
by Bryan Lawver
If you’re someone who thinks modern games suffer from holding the player’s hand too much, Pathfinder: Kingmaker may be the game for you. With its brutal difficulty spikes and labyrinthine rules, Kingmaker is more likely to chop off an extended hand than hold it. Based on the notoriously
by Bryan Lawver