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Blake Hester

Number of Articles 16
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Blake Hester's Work 16 Articles
Features   -   Oct 21, 2015 The MADE and Alex Handy’s mission to save forgotten video games
The MADE and Alex Handy’s mission to save forgotten video games

Alex Handy was never very good at trading comics. His friends would often trick him into giving them what would become rare, valuable issues of a series, such as the first appearance of Deadpool, for something that would become unvaluable. At a point, he wished he could have gone back

by Blake Hester
Assassin's Creed: Syndicate   -   Oct 13, 2015 New Assassin’s Creed Syndicate trailer showcases historical figures
New Assassin’s Creed Syndicate trailer showcases historical figures

Ubisoft has released a new trailer for Assassin’s Creed Syndicate that showcases the different historical figures that will exist in the game’s narrative. People like Alexander Graham Bell, inventor of the telephone, Karl Marx, author of The Communist Manifesto, and Charles Darwin, pioneer in studies on evolution, will

by Blake Hester
Oct 06, 2015 Sean Murray on building a world in No Man’s Sky
Sean Murray on building a world in No Man’s Sky

Sean Murray of Hello Games sat down recently at The New Yorker Festival to talk about No Man’s Sky and to show a world being built from scratch to include life, vegetation, and water. Check it out above. This video is part two of two-part interview The New Yorker

by Blake Hester
Interviews   -   Sep 24, 2015 Democratizing game design – A conversation with Roblox’s Rick Silvestrini
Democratizing game design – A conversation with Roblox’s Rick Silvestrini

Roblox is not a game used as click-bait, and it doesn’t decorate the front pages of top sites. Yet it’s a game that has over four million fiercely loyal players each month. Players that attend conventions, listen to podcasts, and even participate in film festivals – all centered around

by Blake Hester
Features   -   Sep 10, 2015 Some of gaming’s most absurd collector’s editions
Some of gaming’s most absurd collector’s editions

From limited edition statues to exclusive art books, almost every game these days has its own respective limited edition acting as a pre-order incentive for customers-to-be. But over the years, several developers and publishers have pushed the limits, and wallets, of what gamers are willing to purchase in order to

by Blake Hester
Features   -   Sep 07, 2015 Five of the most gruesome scenes in Until Dawn
Five of the most gruesome scenes in Until Dawn

Until Dawn creates a delicate balance between decisions and ramifications, where the slightest wrong move has the power to effect the lives and well-being of more than eight people.  It also forces players to witness some of the most horrific, macabre, and gory death scenes we’ve ever seen in

by Blake Hester
Reviews   -   Sep 07, 2015 Soft Boiled — Blues and Bullets – Episode One: The End of Peace review
Soft Boiled — Blues and Bullets – Episode One: The End of Peace review

Blues and Bullets is a game having an identity crisis.  Sometimes, it is an adventure game, based around exploration and investigation. Other times, it’s an on-rails shooter.  Half of the time it is telling a gritty, hard-boiled noir drama. The other half, a story about a ritualistic occult.  And

by Blake Hester
Reviews   -   Aug 19, 2015 Tedium — Shadow Blade Reload review
Tedium — Shadow Blade Reload review

Each time Shadow Blade Reload takes one step forward, it also takes two steps back. Indie developer Dead Mage’s recent 2D hack-and-slash, action platformer is a quick-moving, visually appealing trip through an interesting world. But too many missteps involving difficulty and poor voice acting create more than enough dull

by Blake Hester
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