Marvel Heroes 2015 isn’t a new title so much as a patch to Marvel Heroes, so why are we reviewing it? Well in fact the changes have been significant, from assisting higher level characters with the new Omega System to boosting higher level skill points to the new raid system. Engaging daily interest with shared quests and gifts, Gazillion Entertainment is aimed at pleasing their existing customer base and bringing them into the world of Marvel Heroes.
If you’re unfamiliar, Marvel Heroes 2015 is game that plays much like Diablo–it’s an action RPG, however, it takes place in a massively multiplayer online world. Using the free-to-play model, you are given a character to start, and if you didn’t end up with the hero you wanted, you can simply buy credits and purchase whoever you want. In my case, Storm got put into mothballs for the Hulk. The review copy provided, also unlocked most of the other characters–something I didn’t delve too much into.
I played Marvel Heroes in beta just before it was released on June 4, 2013, and while the game looked nice, it really failed to capture my imagination and I lost interest. With Marvel Heroes 2015, however, I found the gameplay to be both fun and engaging. The enemy spawns seemed to be more in line with the heroes present in the game world, where before you’d transport in only to find no enemies left to fight as higher level characters had wiped the place clean.
Each hero also comes with distinctive skill trees and can be reset using a retcon device–well played Gazillion! There are also respective storage containers in what amounts to be your town chest,a common location to store goods and pass them from one character to another.
Unlike a lot of MMO’s out there, Marvel Heroes 2015 comes with PvE endgame events,basically, there is a story being told, and you have an end. With the update, Gazillion has helped keep the higher level characters playing with additional challenges, including the aforementioned raid level.
The game also boasts an array of buffs and boosts via items, and a robust crafting system whereby you can donate unwanted equipment to improve the crafter’s skill level. I found this part to be initially daunting and there was always a half-dozen people standing around the crafter.