I can tell you the exact moment my opinions on Metro: Last Light crystallized. As I was making my way through subway system beneath a bombed out Moscow, I found I had to sneak through a Communist-occupied station. As I avoided detection by stalking through shadows and–I’m not ashamed to admit it—by knifing a few Reds, I came to a brightly lit hallway. Maybe it was the lateness of the hour? Maybe I was tired? Who knows. But for some reason I thought it would be a good idea to go through the light instead of searching for an alternate route. As I’m walking down the hallway I hear a Russian voice behind me quizzically ask “Who the fuck are you?” Instinctively, I whipped around and sent a knife flying into the Commie’s throat. I waited for the inevitable avalanche of heavily armed and armored Red soldiers to fall on me…except it never came. It struck me then that the guard hadn’t had time to alert anybody. That was it. That was the moment when I realized how much Kiev-based 4A Games had improved upon it’s debut effort, Metro 2033.