Right away, Strike Suit Infinity formed a strong first impression for me as both enjoyable and repetitive. This is a game that came into existence on a shoestring budget, but the final product still manages to come off as polished and fun, in spite of its own simplicity. Sometimes, terrible games can have terrific replay value – lots of variety, but no enjoyment – but this game seems to fall into the opposite category: pretty fun, but always the same (and inordinately difficult to boot).
The controls are about as simple as can be, utilizing WASD and left shift for barrel rolls and thrusters, while the mouse acts as the yoke for steering and aiming (along with the triggers for your arsenal). As almost any experienced gamer can attest, the best arcade games rely on straightforward controls, and Strike Suit Infinity manages to pull that off just fine. Simplicity is just half the battle, though – they need to be intuitive and responsive, and I thought the control scheme performed admirably when held to those standards as well. It can be rather tricky to get the hang of chasing an enemy fighter while unleashing accurate shots – those suckers can be tough to hit sometimes – but it’s all part of the challenge, which made me want to keep playing to improve my marksmanship.
In terms of the visual design, I found the deep-space environment to be eerily beautiful and eye-catching, and it provided a great backdrop to the dizzying pursuit of enemy fighters. The developers managed to capture the staggering size of nearby planets and asteroids, along with the overall scope of an actual dogfight in space – tiny ships float in the distance, while a huge enemy frigate materializes out of a rippling hyperspace bubble. The “Strike Suit” of the game’s title is a neat-looking bot that resembles a soldier in a mech-suit with wings, flying headfirst into battle. In short, it looked great, and I thoroughly enjoyed the ability to customize and upgrade my vehicle, giving my little trooper every advantage to help him survive the endless waves of enemies.