So what do you expect from Sony on the DRM front? They have stated they do not require an Internet connection so they can't be using the same method as MS. On the other hand, they've been awfully quiet instead of immediately taking advantage of the situation. Do you think they have a system that is just as bad? They have a patent for on-disc RFID...
I've avoided this thread until I saw the movie, which I did tonight. What I read in this thread really surprised me.
Spoiler for Hiden:
This movie annoyed the hell out of me. I was thoroughly disappointed.
First of all, I am fine with them mining characters from the original series, but the real benefit of this reboot was they could tell all new stories. Instead, what we got was a half-assed mix up of Space Seed and Wrath of Kahn with an incredibly lazy death scene for Kirk which was not even a fraction as effective as the scene it copied. Kirk and Spock are not old friends in this movie like in Star Trek 2. To me, it just came off cheap and manipulative. I would have much rather they come up with new villains and new stories instead of attempting fan service.
Second, I don't know who that guy with the pointy ears was, but it sure wasn't Spock. Never mind that they introduced the somewhat nonsensical Spock/Uhura relationship in the first movie, I was willing to live with that, but then they have Spock not even understand what Kirk means when he says he's going to miss him? He can't experience a feeling of absence yet he is a romantic relationship? Is it just that Uhura is emotionally damaged and likes to be with someone that doesn't care about her? OK, so we can add in the fact that Spock has been changed by the destruction of Vulcan - except he explains that the effect is that he has completely turned off his emotions. Yet when Kirk dies he turns into the effing Incredible Hulk. Crying, screaming (OMG Spock's Khan scream was one of the worst things put on film and only serves to show how classic Shatner's version was), HULK SMASH! Where the heck are they going with this character? If he's just another feeling human, why even have him as a character?
And don't get me started on calling old Spock. W. T. F. A brand new series of Star Trek films and Spock's solution to his problems is to phone a friend from OG Star Trek? Is he going to do that every time they have a problem? I wanted to punch a hole in the movie screen.
And why did they need Khan's blood? They had 71 other Khans in frozen storage right on the ship! And what the hell with the Enterprise flying around in the atmosphere, much less under freaking water?!
Now I'm worried about Star Wars. At least we know that Lindelof won't be involved.
Quote from: metallicorphan on June 07, 2013, 05:10:27 PM
Quote from: Punisher on June 07, 2013, 04:30:36 PM
I think it would be cool to have a "regeneration gone wild" series... Something where the Doctor's regeneration goes crazy and he regenerates every episode... or maybe make it a 2 hour special.. then they could have celebrities..
Selling or trading games is part of the expected use of a console to offset costs. If Microsoft changes that ecosystem, it will affect sales of new games, plain and simple truth, no emotion involved. Maybe they have run the numbers and found that it will work out for them, but I find it hard to believe.
•Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.
•Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.
In our role as a game publisher, Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers. Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers. Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends. Loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners.
As we move into this new generation of games and entertainment, from time to time, Microsoft may change its policies, terms, products and services to reflect modifications and improvements to our services, feedback from customers and our business partners or changes in our business priorities and business models or for other reasons. We may also cease to offer certain services or products for similar reasons.
So basically what they are saying is that resale or gifting is entirely up to the individual publisher, and there will be no renting at launch. I'm not entirely clear if trading with people not on your friends list could even work in this model. Without a consistent plan among publishers, it sounds like it's going to be a complete mess.
Goodlatte said the bill is unfair to consumers since they would have to pay more.
"Transactions on the Internet are going to increase," the Republican congressman said. "It's obviously something where we want to make sure that the many, many businesses in this community who do business online and you don't see them because they don't have storefronts are treated fairly."
Wait, what? It is unfair because consumers will have to pay more in the form of taxes they are already supposed to be paying? And it would be unfair to the online retailers because they'd have to collect taxes that their brick and mortar counterparts are currently forced to collect? Do these people even listen to the words that come out of their mouths?
I'm almost through the first 4 episodes (0-3) and so far my major issues are with the movement and camera.
With a controller, there are 2 speeds - walk with a slight push on the stick and run with a normal push. There is no in between and the transition is a bit clumsy. This has led to some difficulty moving around, particularly initially jumping onto the walls or getting on to ladders. Once you are in traversal or in the middle of a fight it's not much of an issue, but I actually found myself getting a little dizzy from the jerky movement coupled with the tight camera (next topic).
The camera - it's just too close. They should have backed it off a bit, and there is no way to adjust it on the console (maybe you can hack the fov on pc?). Often Nilin is taking up almost the entire screen top to bottom and it takes a bit a right stick fiddling to see what's around. This can be particularly troublesome during fights, where you can wind up in a corner without any idea what's going on.
I agree about the traversal hints - they've removed any challenge from finding where to go. A good deal of the game is dark, so they kind of had to either do that or go the Enslaved route and make all the hand-holds flash. There's really nothing in terms of alternate routes (the occasional hidden item) so it's not that important, really. It's very much along the lines of Uncharted, where the traversal serves to break up the combat. They do make up for it a bit by inserting obstacles/puzzles along the path.
On the console at least, the gameplay options are extremely minimal - there is no way to remove any of the hints in traversal or combat.
Outside of that I am enjoying the game - I like Nilin as a character (I loved the one bit where she twists her ankle and says "suck it up, Nilin" - quite a contrast from Tomb Raider). The build your own combo system is pretty cool and I'm finally getting the hang of the combat. In particular, once I realized the dodge was very similar to the Batman Arkham counter, fighting made a lot more sense. As noted, the game is quite unique looking, and I am very impressed by the cinematic orchestral score.
I don't think reading Harry Potter for the first time now would be as fun. A lot of the fun was the fact that everyone was reading it at the same time and wondering what was going to happen. It's like that comic where the person plays Portal 5 years after it was released.
BTW, anyone know what that "Special Pedobear Feature" is mentioned on the bottom of this box? I don't recall noticing that before and can't place what that might refer to in the game.
[isgrimnur]It means they have special difficulties for children:
Games 17 and 34 play at a slower and easier speed for young children. They have dumb enemy cruise missiles, slow target control, and the enemy attacks at a slower rate with less missiles. As children become skilled at this level, they should try the more difficult game variations, starting at Game 1.
I like the idea of the AA batteries; when they die you just pop in new ones (or another rechargeable battery pack) and keep going without having to worry about needing to attach a cord.
I wonder if the TB headsets will work if you have them plugged into your TV instead of the console...
I don't think the issue is the audio, it's the voice chat part.
I'm also a fine with rechargeable batteries - I use the Duracell ones for a lot of stuff around the house. Kind of like the dedicated power packs and rechargers they use now, but this is fine with me. I wonder if I used my PS3 more if they controllers would be dead.
How else am i suppossed to form an opinion, they do these shows and i form an opinion anything maybe in the future is wishful thinking atm.
How about don't form an opinion until all the facts are, you know, on the table?
I have no opinion on either the PS4 or XBone at this time.
If a company does a presentation on a long awaited product and doesn't answer people's most important questions, those people have a right to form an opinion. It's called bad marketing and public relations and if it affects sales and/or public perception of the product it's squarely on the shoulders of the company in question.
I'm not arguing that Teg. I'm arguing that it's too soon to have formed an opinion on XB1 (and it's success or failure) based on what they've showed so far knowing that a bunch of it will likely change or that they haven't told the full story so far.
It's like we as an audience haven't learned a thing in our years in this hobby. This always happens. Press release. People excoriate what was said and make rash judgments. Product releases....and everything's fine.
Microsoft opened the door here. If this was not meant to be a sales presentation targeted at consumers they shouldn't have advertised it and streamed it to everyone. It would be one thing if there was a question here or there, but they did a presentation to a group of end users who were expecting a gaming console but focused on everything but games. Then they got cagey when people asked their most burning questions about always online, used games, etc. As the phrase goes, "where there's smoke there's fire." People are disappointed - maybe they are overreacting, but this is how the game is played. Round 1 went to Sony because they handled their reveal much, much better. It's up to Microsoft to manage expectations and handle controversy.
It's not our responsibility to play wait and see with Microsoft (although I still am, avatar aside ) There's a lot of money at stake this holiday season, and it's Sony and Microsoft's job to try and get some of mine, not my job to try and look past their inept marketing.