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Two great empires, wrapped in their majesty and history, watch one another with wary eyes from across a neutral expanse known as the Frontier. Within this untouched stretch of stars are planets under their own rule, and some that have never been touched by the mighty powers. Cogs and gears
Korvosa, a great city seated at the edge of the Varisian wilds, is in turmoil. A curse hangs over the rulers, dooming each who ascend the throne to an early death. Once again it has struck, and Korvosa is thrown into turmoil as the fate of Varisia hangs in the
Mutant: Year Zero brought us from the safety of our bunkers into a dark world that was not as dead as we thought. For years we have had the chance to build settlements and explore its many Zones as mutated humans, we now have an all-new way to venture out
by John FarrellMutant: Year Zero brought us from the safety of our bunkers into a dark world that was not as dead as we thought. For years we have had the chance to build settlements and explore its many Zones as mutated humans, we now have an all-new way to venture out
by John FarrellTwo great empires, wrapped in their majesty and history, watch one another with wary eyes from across a neutral expanse known as the Frontier. Within this untouched stretch of stars are planets under their own rule, and some that have never been touched by the mighty powers. Cogs and gears
by John FarrellKorvosa, a great city seated at the edge of the Varisian wilds, is in turmoil. A curse hangs over the rulers, dooming each who ascend the throne to an early death. Once again it has struck, and Korvosa is thrown into turmoil as the fate of Varisia hangs in the
by John FarrellFaith: the Sci-fi RPG was one of last year’s best releases. Its fresh new take on religion in gaming, intricate political universe, and melding the boardgame’s style with roleplay paved the way for a bold franchise that is sure to stake its claim on the market for years
by John FarrellA dark hand reaches out over the galaxy. It’s changing minds, gaining power, and manipulating entire star systems. True heroes could go out to right this wrong…but all we have is you, and I guess that will do. Heart of the Fury is a sprawling pulp sci-fi campaign
by John FarrellThere can be no heroes without villains. No light without dark. No Player’s Guide without a Bestiary. As a part of the RPG revolution that has been ongoing for the past few years, Paizo Publishing has gone to efforts to make its products more accessible. One aspect of this
by John FarrellWhen Wizards of the Coast took a big chance with Dungeons and Dragons 4th Edition, fans of the series were divisively intrigued and reviled. Some felt it was a sleek new entry into the series while many were put off by the combat-focused play and MMO inspired design. During that
by John FarrellContinuing in a recent trend of expanding Pathfinder into new genres, Horror Adventures takes us to the untouched territory of fear. Sure, we’ve had adventures with grisly themes and Occult Adventures’ own resources for unsettling players, this is the first dedicated release with horror as a main focus. As
by John Farrell