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Being the year after all the Gen 8 consoles hit store shelves and family living rooms around the globe, 2014 has (or maybe had by the time you’re reading this) carried more than a few expectations. Video gaming has infiltrated the modern entertainment conversation as much as comic book
Perhaps foolishly, I came into 2014 with a great deal of optimism. The PlayStation 4 and Xbox One were freshly out of their boxes and sitting under my TV, and I was eagerly awaiting what Sony and Microsoft would do to usher in the next generation of games. To my
2014 was a year of transition for the gaming industry. The new consoles all stumbled to gain their stride and there were more than a few disappointments along the way. Looking back, some of the best games I played this year were just updated versions of last year’s games.
by Stefan Alexander
2014 was a year of transition for the gaming industry. The new consoles all stumbled to gain their stride and there were more than a few disappointments along the way. Looking back, some of the best games I played this year were just updated versions of last year’s games.
by Stefan Alexander
Being the year after all the Gen 8 consoles hit store shelves and family living rooms around the globe, 2014 has (or maybe had by the time you’re reading this) carried more than a few expectations. Video gaming has infiltrated the modern entertainment conversation as much as comic book
by Lucious Barnes
Perhaps foolishly, I came into 2014 with a great deal of optimism. The PlayStation 4 and Xbox One were freshly out of their boxes and sitting under my TV, and I was eagerly awaiting what Sony and Microsoft would do to usher in the next generation of games. To my
by Kenneth Shepard
2014 was a strange year for video games. The first year of a new console release puts a lot of pressure on big developers, and many of them, most criminally Ubisoft, haven’t delivered. Luckily this year a lot of smaller studios and indie devs picked up the slack and
by Spencer Campbell
Looking back at Sony during 2012 and looking at it now in 2014, it’s impossible to deny how holistically it has turned around the public perception of PlayStation. Through calculated messaging, a consistent appeal to the right audience, and recently, a dash of nostalgia and celebration of its history,
by Kenneth Shepard
Amplitude can be considered a cult classic among rhythm fans, a crazy game involving shooting down notes and gems to clear tracks of music and slowly piece together a song as it progresses. After a failed Kickstarter, Sony saw fit to give them a well-deserved second shot at releasing their
by Eric Van Allen
Tonight, I, and hundreds of others, attended a “Night Under No Man’s Sky” event where footage of Hello Games’ No Man’s Sky was shown to the backdrop of an independent band’s live concert. Before the show began, Hello Game’s Sean Murray, clearly humbled by the opportunity
by Kenneth Shepard
Gaming Trend Editors Kenneth Shepard and Eric Van Allen have made their sojurn to the desert (it’s in Las Vegas — no need to feel bad for them) to dig up all that is fit to print on the Sony PlayStation Experience. New trailers, fresh hands-on perspectives, and so much
by Ron Burke