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Previews   -   Mar 04, 2016 Bringing isometric platformers back – Lumo preview
Bringing isometric platformers back – Lumo preview

Gareth Noyce has been making big budget games in the UK for over a decade, and has a reputation with gamers as a co-founder of Ruffian, which create the Crackdown series. Since departing from Ruffian, Gareth has spent the last few years of his time working on his first indie

Reviews   -   Feb 12, 2016 All in a day’s work — Atelier Escha and Logy Plus: Alchemists of the Dusk Sky review
All in a day’s work — Atelier Escha and Logy Plus: Alchemists of the Dusk Sky review

When you are a kid, it is fun to play pretend jobs, like playing “restaurant” or “doctor” or “cement mixing yard foreman’s convention organizer.” Feeling like a grown up is as exciting for a kid as convention organizing is for an adult, of course, but there is a difference.

Swap Flop — SwapQuest review
Reviews   -   Mar 14, 2016 Swap Flop — SwapQuest review

Pace is more than a putrid picante, my friends. Pace is the general flow of things that can turn a trip to Disneyland from a dream come true to a nightmare, or put a sports team in or out of championship contention.  Video games are no stranger to the perils

by Patrick Rost
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Reviews   -   Mar 14, 2016 Swap Flop — SwapQuest review
Swap Flop — SwapQuest review

Pace is more than a putrid picante, my friends. Pace is the general flow of things that can turn a trip to Disneyland from a dream come true to a nightmare, or put a sports team in or out of championship contention.  Video games are no stranger to the perils

by Patrick Rost
Previews   -   Mar 04, 2016 Bringing isometric platformers back – Lumo preview
Bringing isometric platformers back – Lumo preview

Gareth Noyce has been making big budget games in the UK for over a decade, and has a reputation with gamers as a co-founder of Ruffian, which create the Crackdown series. Since departing from Ruffian, Gareth has spent the last few years of his time working on his first indie

by Travis Northup
Reviews   -   Feb 12, 2016 All in a day’s work — Atelier Escha and Logy Plus: Alchemists of the Dusk Sky review
All in a day’s work — Atelier Escha and Logy Plus: Alchemists of the Dusk Sky review

When you are a kid, it is fun to play pretend jobs, like playing “restaurant” or “doctor” or “cement mixing yard foreman’s convention organizer.” Feeling like a grown up is as exciting for a kid as convention organizing is for an adult, of course, but there is a difference.

by Patrick Rost
Previews   -   Feb 05, 2016 Rocketbirds 2: Evolution preview
Rocketbirds 2: Evolution preview

If you know me, then you know I’m a huge fan of over-the-top games that embrace a certain spirit of levity. So when developer Ratloop recently invited me to try out their upcoming poultry-based 2D shooter Rocketbirds 2: Evolution, I jumped at the opportunity to take on the role

by Travis Northup
Reviews   -   Jan 17, 2016 Heroes don’t take notes — The Legend of Heroes: Trails of Cold Steel review
Heroes don’t take notes — The Legend of Heroes: Trails of Cold Steel review

The turn-based RPG of my day is having a sort of crisis moment.  2016 could very well decide the future and fate of this genre now mired with tasteless clones, savage disappointments and retread uselessness.  How does a simple game of the past keep up with the admittedly superior RPG

by Patrick Rost
Previews   -   Dec 21, 2015 “Mind over matter” – Randall preview
“Mind over matter” – Randall preview

The average video game show floor today is more crowded with indies than it has ever been, so it can be challenging for developers to make their game stand out. When I took a look at developer We The Force’s 2D metroidvania game, “Randall,” my first question was, “what

by Travis Northup
Reviews   -   Dec 16, 2015 A sluggish march forward — Dynasty Warriors 8 Empires for Vita review
A sluggish march forward — Dynasty Warriors 8 Empires for Vita review

The Dynasty Warriors experience is one that seems best-suited to portability. It thrives in quick bursts of action, occupying your hours with numbing yet cathartic chaos, and tons of replayability in the many modes and maps available. Indeed, Dynasty Warriors 8 offered an engaging Warriors experience when it first released,

by Eric Van Allen
Previews   -   Dec 08, 2015 An action-heavy slash-fest — Severed preview
An action-heavy slash-fest — Severed preview

Before getting hands-on time with Severed at PlayStation Experience, I honestly didn’t know what to expect. As a huge fan of Guacamelee, I had become accustomed to Drinkbox Studios’ brand of approachable charm, but was unsure of how Severed’s touch-heavy mechanics could recreate the same levels of action

by Matt Welsh
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