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Gaming Trend · Episode 020: Disappointing Game Endings This week Erica Echlin and Jon Miller talk about the disappointing game endings they’ve endured. – If you just like killing things story mode doesn’t really matter. – Am I real….are you real…what is real??? – A game where you live long
Gaming Trend · Episode 009: Iconic Enemies This Week Erica Echlin and Jon Miller discuss their favorite and some obscure Iconic Enemies. – Steam hates Jon, but he is able to play Aqua Lungers! – I’m really glad Psycho Mantis is just reading my memory card and not my browsing history… – I
Tony Hawk is a household name. He’s not necessarily a household face (as the many stories I’ve heard from the legendary skater and his encounters have had me tearing up with laughter), but if you’ve been around gaming for a while, you undoubtedly have played a Tony
by David BurdetteTony Hawk is a household name. He’s not necessarily a household face (as the many stories I’ve heard from the legendary skater and his encounters have had me tearing up with laughter), but if you’ve been around gaming for a while, you undoubtedly have played a Tony
by David BurdetteGaming Trend · Episode 020: Disappointing Game Endings This week Erica Echlin and Jon Miller talk about the disappointing game endings they’ve endured. – If you just like killing things story mode doesn’t really matter. – Am I real….are you real…what is real??? – A game where you live long
by Erica EchlinGaming Trend · Episode 009: Iconic Enemies This Week Erica Echlin and Jon Miller discuss their favorite and some obscure Iconic Enemies. – Steam hates Jon, but he is able to play Aqua Lungers! – I’m really glad Psycho Mantis is just reading my memory card and not my browsing history… – I
by Erica EchlinThis week Erica and Jon are joined by Mike Dunn and Ron Burke to talk about Retro Gaming. -So it’s decided we were all poor and played games at our rich friends’ houses. -To build a gaming cabinet or to not build a gaming cabinet? -Two keyboards are not
by Erica EchlinLooking back at Sony during 2012 and looking at it now in 2014, it’s impossible to deny how holistically it has turned around the public perception of PlayStation. Through calculated messaging, a consistent appeal to the right audience, and recently, a dash of nostalgia and celebration of its history,
by Kenneth ShepardTonight, I, and hundreds of others, attended a “Night Under No Man’s Sky” event where footage of Hello Games’ No Man’s Sky was shown to the backdrop of an independent band’s live concert. Before the show began, Hello Game’s Sean Murray, clearly humbled by the opportunity
by Kenneth ShepardToday, I am feeling a bit nostalgic. As this piece is being published, I’m likely headed to an airport in order to head to Sony’s PlayStation Experience event, and I can’t help but reflect on the past 20 years that this event is meant to be celebrating.
by Kenneth Shepard[The following contains spoilers for Sly Cooper: Thieves in Time. Reader discretion is advised] As someone who works in the video game industry, when there’s disappointing news I try to be understanding. If a game isn’t good, I get it, games are hard to make. If a game
by Kenneth Shepard