Recently, I was lucky enough to attend PAX East, and while I was there I sat down to play Heading Out with the guidance of the developers at Serious Sim.
I was recently lucky enough to attend PAX East, during which I got to sit down and play Parry Nightmare. Developed by KAKUKAKU Games and published by Phoenixx Inc., Parry
Daylight Basement Studios has announced a new update for their bullet hell roguelite: Rightfully, Beary Arms, which I was lucky enough to get to play at PAX. The Paws and
Recently, I was lucky enough to attend PAX East, where I met up with the two developers behind Kamaeru: A Frog Refuge. This is their first game as a studio,
It is quite hard to differentiate from the crowded “punishingly difficult third-person action RPG” genre, but Deathbound manages to do so in strides. Striking a great balance between familiarity and
I was lucky enough to get a chance to try the upcoming Visions of Mana from Square Enix via a media-only session. This is the first hands-on with the game
A good action-horror game is a delicate balance. Action necessitates fighting, and if the player is too strong, then the stakes drop off and the game ceases to be scary.
Easily my favorite part of attending cons is the off chance of running into the people behind my favorite stuff. At PAXU ‘22, I got to have a brief chat
PAX East is back for another round of exciting panels and video game exhibitors. Among those exhibitors are The Pokémon Company, FINAL FANTASY XIV, and Quantic Dream. PAX East 2024,
To be perfectly honest, I don’t know how best to classify Molly House, Wherlegig’s latest cardboard masterpiece. I feel like I’m describing the subgenre of my favorite
Some ideas can look good on paper or in an echo chamber and need a stranger’s perspective. For board games, fresh perspectives can be especially hard to secure. Each