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I really enjoy open world exploration and sim games, and Ancestors: The Humankind Odyssey by Panache Digital Games, was definitely something new that I had never seen before. It’s essentially an evolution game, where you start off 10 million years in the past as a baby hominid who watches
I’m several hours into Control. I’ve got a gun that transforms, I can manipulate matter and throw objects with telekinesis. I can defy gravity and have not only become the Director of this bizarre building that houses the Bureau of Control, but I’ve also visited the Astral
Think of the last few roguelike titles you’ve played. Now try to remember the names of the characters or anything significant about the story. Put simply, most of the time roguelike games are a forgettable experience, or their stories lack punch. Now imagine a roguelike that has a story
by Ron BurkeThink of the last few roguelike titles you’ve played. Now try to remember the names of the characters or anything significant about the story. Put simply, most of the time roguelike games are a forgettable experience, or their stories lack punch. Now imagine a roguelike that has a story
by Ron BurkeI really enjoy open world exploration and sim games, and Ancestors: The Humankind Odyssey by Panache Digital Games, was definitely something new that I had never seen before. It’s essentially an evolution game, where you start off 10 million years in the past as a baby hominid who watches
by Holly HudspethI’m several hours into Control. I’ve got a gun that transforms, I can manipulate matter and throw objects with telekinesis. I can defy gravity and have not only become the Director of this bizarre building that houses the Bureau of Control, but I’ve also visited the Astral
by Ron BurkeI played Dragon Quest on the original NES…and that’s the last I’ve seen of the series. When Dragon Quest Builders 2 hit our review queue, Codi Spence jumped on it, having had more exposure to the series than I had. His review on PlayStation 4 made the
by Ron BurkeRogue-like, gorgeous pixel-art, and the promise of a well-hewn storyline — the amount of times I’ve heard this promise only to see it broken measures beyond counting. Children of Morta is the latest to make this claim, but after putting it off a few times, I finally took the time
by Ron BurkeThere’s a reason we keep going to watch Tom Cruise pretend to be a superspy in the Mission Impossible flicks. Sure, there’s plenty of action, but it’s the gadgets, the intrigue, the hand-to-hand combat, and the storyline twists that draw you in. Defector from Twisted Pixel and
by Ron BurkeThere are a lot of power fantasy, giant mech, shooting up the bad guys sort of VR titles on the market, but every once in a while you want to flip burgers and serve up a bag of greasy fries. Let’s hop into what has to be the most
by Ron BurkeThere are certain people in the industry that have created entire genres. Koji Igarashi (more often known simply as “Iga”) is the man responsible for bringing us the incredible classic vampire slaying platformer Castlevania: Symphony of the Night. Following Symphony, Igarashi worked on a number of Castlevania titles including Circle
by Ron Burke