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Yesterday, Early Access game Ultrakill, published by New Blood, was updated to add the first set of levels in Act 3, Godfist Suicide. You can check out the teaser below. ULTRAKILL - LAYER 7 - AVAILABLE NOW Watch this video on YouTube Ultrakill is a retro-style FPS with character action
Today, Serenity Forge announced that pre-orders are now available for Paradise Killer’s physical and collector’s editions. Murder, demons, a perplexing island paradise, Crimson Acid. All this and more can be yours in real life for the first time ever when the murder mystery Paradise Killer launches its Physical
Editors Jack Zustiak and David Flynn had the chance to play a good chunk of the upcoming game, Penny’s Big Breakaway. We had a lot to say about the game in an overly rambly, secret document which will be forever sealed in the GamingTrend vaults. Instead, here’s a
by David Flynn
Editors Jack Zustiak and David Flynn had the chance to play a good chunk of the upcoming game, Penny’s Big Breakaway. We had a lot to say about the game in an overly rambly, secret document which will be forever sealed in the GamingTrend vaults. Instead, here’s a
by David Flynn
Yesterday, Early Access game Ultrakill, published by New Blood, was updated to add the first set of levels in Act 3, Godfist Suicide. You can check out the teaser below. ULTRAKILL - LAYER 7 - AVAILABLE NOW Watch this video on YouTube Ultrakill is a retro-style FPS with character action
by David Flynn
Today, Serenity Forge announced that pre-orders are now available for Paradise Killer’s physical and collector’s editions. Murder, demons, a perplexing island paradise, Crimson Acid. All this and more can be yours in real life for the first time ever when the murder mystery Paradise Killer launches its Physical
by David Flynn
Down the Road exemplifies the strengths that lead me off the beaten path and into the uncharted wilds of indie film. Not knowing what to expect from this supernatural mystery, I found its unassuming gravity pull me into an atmospheric, thoughtful story unlike anything I have found anywhere else. When
by John Farrell
Everything in Teardown is destructible. That’s not an exaggeration, the game is made of voxels which, in essence, makes all terrain, furniture, objects, and buildings destructible and movable provided you have the right tools. It’s some very cool tech, but surprisingly hasn’t seen much interesting use. Teardown
by David Flynn
You are on a path in the woods. At the end of that path is a cabin. In the basement of that cabin is a princess. Your job is to kill her. No matter what she says, no matter what she does, she cannot leave that cabin. If set free,
by David Flynn
In ancient times, those who wielded the trombone gained admiration, respect, and power in their battle against the forces of evil. These tromboners, once guided by the baboons, have long since passed into legend. However, stories tell of a coming tromboner who will surpass all others and finally end the
by David Flynn
There’s something so cozy about city builders. You lay the groundwork, then watch all those tiny people going about their days from on high. Even without the simulation aspect, it feels nice to build something. ISLANDERS: VR Edition gives me that same feeling, even if everything surrounding the building
by David Flynn