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Golf Club: Wasteland reminds me why I love video games. I didn’t think 2-D golf would be the medicine I needed during these trying times, yet here we are. It’s been a chaotic few years, as I’m sure you’ll agree, and the future seems equally bleak.
Hacking has many creative interpretations in media. While in reality it’s pretty dull, movies and TV have presented it as people furiously typing, using an avatar to explore a matrix-like space, and much more. On the surface, this is what makes Recompile exciting — an exploration based platformer where you
Jupiter Hell isn’t afraid to wear its influences on its sleeve, and in reality its homage to DOOM is one of its main selling points. Everything from the gloomy space stations, hoards of demons, heavy weaponry, and thrash-metal soundtrack honours the 90s classics we know and love. Rather than
by Kristian LongdenJupiter Hell isn’t afraid to wear its influences on its sleeve, and in reality its homage to DOOM is one of its main selling points. Everything from the gloomy space stations, hoards of demons, heavy weaponry, and thrash-metal soundtrack honours the 90s classics we know and love. Rather than
by Kristian LongdenGolf Club: Wasteland reminds me why I love video games. I didn’t think 2-D golf would be the medicine I needed during these trying times, yet here we are. It’s been a chaotic few years, as I’m sure you’ll agree, and the future seems equally bleak.
by Lawrence LeHacking has many creative interpretations in media. While in reality it’s pretty dull, movies and TV have presented it as people furiously typing, using an avatar to explore a matrix-like space, and much more. On the surface, this is what makes Recompile exciting — an exploration based platformer where you
by David FlynnOn August 25, during gamescom Opening Night Live, Coffee Stain Publishing and Iron Gate Studio announced through an animated trailer that Valheim’s first major update, Hearth & Home will release on September 16. Several features introduced in Hearth & Home have already been revealed by the development team on
by Noah AnzalduaAnyone who knows me knows that I’m all about narrative-heavy experiences; I feed on stories and thrive on new perspectives. But that itch—that occasional yet unbearable itch for a good dose of gratuitous action—it’s inescapable. Sometimes, I owe it to myself to push my beloved story-driven
by Lawrence LeWhen I first saw the trailer for Behind The Frame: The Perfect Scenery back at E3, I was both intrigued and bewitched by its showcase of Ghibli-esque visuals, the soft, peaceful soundtrack, and what looked like an interesting blend of both point and click and puzzle gameplay. I am pleased
by Kristian LongdenThe benchmark for any roguelite is how much it can pull you back in for “one more run.” Banners of Ruin succeeded in that regard for my first few hours of playing, but after that it quickly began to outstay its welcome. The main problem I have with Banners of
by Noah AnzalduaWhen I previewed Tormented Souls a few weeks ago, the first thing I noticed was its unnecessary nudity and the compromising act it has the main character commit within the first five minutes of the introduction. That problem is still very existent, and it is just another instance of the
by Noah Anzaldua