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I was amazed when Arcane Wonders came onto the scene. I remember seeing them at GenCon before Mage Wars was released. They came out with a beautiful and strategic game, and their expansions increased the replayability of the game. I always wondered what else would come from Arcane Wonders, and
Last week at the Origins Game Fair we got the chance the talk with Nick Bentley from North Star Games about Evolution and Wits and Wagers. Evolution just raised almost $280,000 on Kickstarter to fund both an expansion and second edition of the popular game. The expansion gives players
MVP Boardgames designs board games and then publishes them through established publishers. I got to take a look at their recent Kickstarter Salvation Road, as well as their current one, Dark Dealings. MVP @ Origins 2015 - [Gaming Trend] Watch this video on YouTube While it looks like Salvation Road funded
by Keith Schleicher
MVP Boardgames designs board games and then publishes them through established publishers. I got to take a look at their recent Kickstarter Salvation Road, as well as their current one, Dark Dealings. MVP @ Origins 2015 - [Gaming Trend] Watch this video on YouTube While it looks like Salvation Road funded
by Keith Schleicher
I was amazed when Arcane Wonders came onto the scene. I remember seeing them at GenCon before Mage Wars was released. They came out with a beautiful and strategic game, and their expansions increased the replayability of the game. I always wondered what else would come from Arcane Wonders, and
by Keith Schleicher
Last week at the Origins Game Fair we got the chance the talk with Nick Bentley from North Star Games about Evolution and Wits and Wagers. Evolution just raised almost $280,000 on Kickstarter to fund both an expansion and second edition of the popular game. The expansion gives players
by Keith Schleicher
Anyone who’s been to a convention or any sort of industry event will tell you that, when you’re not bumping into other attendees, being on the show floor is a pretty awesome experience. Not only are there games to play and people to talk to, but there’s
by Kenneth Shepard