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For definitions on formats and archetypes referenced in this article, go to Issue 1, The Mana Curve – Magic: The Gathering for Casual Players How was your first tournament? Exhilarating and frustrating, if it was anything like mine. I went into a local Vintage event thinking I might actually have a
If you’ve seen any of my posts about White Wizard Games, you know that I thought they had something special with Star Realms before it was even released. Since then they have released Epic and Hero Realms. I stopped by at Origins and talked to Robert Dougherty about their
In last month’s article I exhumed and dissected a professional mono-black zombies deck in the Standard format. The reason I chose that specific deck was to demonstrate the critical importance of synergy in Magic: the Gathering. No longer is it wise to stack together your forty favorite cards plus
by Michael Eyre
In last month’s article I exhumed and dissected a professional mono-black zombies deck in the Standard format. The reason I chose that specific deck was to demonstrate the critical importance of synergy in Magic: the Gathering. No longer is it wise to stack together your forty favorite cards plus
by Michael Eyre
For definitions on formats and archetypes referenced in this article, go to Issue 1, The Mana Curve – Magic: The Gathering for Casual Players How was your first tournament? Exhilarating and frustrating, if it was anything like mine. I went into a local Vintage event thinking I might actually have a
by Michael Eyre
If you’ve seen any of my posts about White Wizard Games, you know that I thought they had something special with Star Realms before it was even released. Since then they have released Epic and Hero Realms. I stopped by at Origins and talked to Robert Dougherty about their
by Keith Schleicher
Nearly 100 years ago, famed British explorer Percy Fawcett set out into the Amazon rainforest in search of the city of Z, Fawcett’s name for the ruins of the mythical El Dorado, and was never heard from again. Many went in search of Fawcett’s lost expedition to no
by Nick South
Mike Selinker has had a huge career in the gaming, from writing for TSR and being creative director at Wizards of the Coast to designing games like the Pathfinder Adventure Card Game, Lords of Vegas, and Betrayal at House on the Hill. Since then Mike Selinker has had a couple
by Keith Schleicher
It can be a challenge for game designers to make a short civilization game. A great civilization game makes you feel like you accomplished something, whether that be conquering your foes or building a magnificent empire. However, that can be hard to achieve in under an hour and requires a
by Nick South
Issue 1: Preparing for your first local tournament Do you own ten thousand cards and six different playmats? Have you had at least one of your decks banned in your local meta? Can you explain the difference between hexproof and shroud in five words or less? When you coin alternate
by Michael Eyre
It’s impossible to understate the popularity of card games. For a medium that has been around for hundreds of years, it’s amazing to see the versatility a deck of cards can have; it proves the creativity that can be unleashed with the right combination of cards and imagination.
by Nick South