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Reviews   -   Dec 12, 2017 You’ve goat to play this game–Gruff: the tactical card game of mutated monster goats review
You’ve goat to play this game–Gruff: the tactical card game of mutated monster goats review

It’s rare to see a new combat card game make such responsible decisions as Gruff. While the two player combat card genre is a crowded field, Gruff’s design sets it apart because of how well it approaches every aspect of gameplay. From graphic design to deck building to

Interviews   -   Dec 06, 2017 Crazy Eights: Rob Dougherty and Darwin Kastle answer questions about Sorcerer
Crazy Eights: Rob Dougherty and Darwin Kastle answer questions about Sorcerer

I still remember being lucky enough being asked to try out a prototype of a deck-building game one day before Origins at a hotel nearby.  That day I was introduced to Rob Dougherty and Star Realms.  I knew it would be special, but I had no idea how big it

Sound and fury and signifying–Blurble review
Reviews   -   Dec 17, 2017 Sound and fury and signifying–Blurble review

Blurble is a game of words and shouting, and there is something attractive in that directness. There isn’t anything deep in this game, but depth isn’t its goal. The purpose of any true party game is to be approachable, lighthearted, and whimsical. Blurble achieves all three of those

by John Farrell
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Reviews   -   Dec 17, 2017 Sound and fury and signifying–Blurble review
Sound and fury and signifying–Blurble review

Blurble is a game of words and shouting, and there is something attractive in that directness. There isn’t anything deep in this game, but depth isn’t its goal. The purpose of any true party game is to be approachable, lighthearted, and whimsical. Blurble achieves all three of those

by John Farrell
Reviews   -   Dec 12, 2017 You’ve goat to play this game–Gruff: the tactical card game of mutated monster goats review
You’ve goat to play this game–Gruff: the tactical card game of mutated monster goats review

It’s rare to see a new combat card game make such responsible decisions as Gruff. While the two player combat card genre is a crowded field, Gruff’s design sets it apart because of how well it approaches every aspect of gameplay. From graphic design to deck building to

by John Farrell
Interviews   -   Dec 06, 2017 Crazy Eights: Rob Dougherty and Darwin Kastle answer questions about Sorcerer
Crazy Eights: Rob Dougherty and Darwin Kastle answer questions about Sorcerer

I still remember being lucky enough being asked to try out a prototype of a deck-building game one day before Origins at a hotel nearby.  That day I was introduced to Rob Dougherty and Star Realms.  I knew it would be special, but I had no idea how big it

by Keith Schleicher
Features   -   Nov 21, 2017 Studio Woe at PAX Unplugged–mutated goat battles are only the start, and it’s a good start
Studio Woe at PAX Unplugged–mutated goat battles are only the start, and it’s a good start

Studio Woe is a company of two artists whose hands have touched some of the most lush visual feasts of the past few years. Darksiders, Warhammer 40k, and League of Legends all bore their work before they made it their goal to found Studio Woe. I’m glad I took

by John Farrell
Reviews   -   Nov 20, 2017 Soaring High: Odin’s Ravens Review
Soaring High: Odin’s Ravens Review

If there’s anything that can kill your love of a job, it’s the monotony of the day to day grind. When that happens, you often have to spice up the workplace with practical jokes or silly contests that hopefully stay on the right side of the line between

by Nick South
Reviews   -   Nov 14, 2017 The shadow of evil– Daemon Trilogy: Subrosa review
The shadow of evil– Daemon Trilogy: Subrosa review

An empire in crisis, the noble houses are preparing to bring all of their daemonic power to bear in the power struggle that is to come. For now, they must be content to strike from the shadows, using catspaws to undermine one another and bide their time for the conflict

by John Farrell
Reviews   -   Nov 09, 2017 Let’s Play Math: Fantasy Realms Review
Let’s Play Math: Fantasy Realms Review

There are two games to be had in the small box of the Fantasy Realms card game. The intentional one is an interesting game of hand optimization. The unintentional one is a tedious game of conditional mathematics. The fact that one game can take just as long as the other

by Nick South
Editorials   -   Sep 14, 2017 The Mana Curve – Issue 3: Commander ’17 & Ixalan
The Mana Curve – Issue 3: Commander ’17 & Ixalan

In last month’s article I exhumed and dissected a professional mono-black zombies deck in the Standard format. The reason I chose that specific deck was to demonstrate the critical importance of synergy in Magic: the Gathering. No longer is it wise to stack together your forty favorite cards plus

by Michael Eyre
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