Blurble is a game of words and shouting, and there is something attractive in that directness. There isn’t anything deep in this game, but depth isn’t its goal.
It’s rare to see a new combat card game make such responsible decisions as Gruff. While the two player combat card genre is a crowded field, Gruff’s design
I still remember being lucky enough being asked to try out a prototype of a deck-building game one day before Origins at a hotel nearby. That day I was introduced
Studio Woe is a company of two artists whose hands have touched some of the most lush visual feasts of the past few years. Darksiders, Warhammer 40k, and League of
An empire in crisis, the noble houses are preparing to bring all of their daemonic power to bear in the power struggle that is to come. For now, they must
There are two games to be had in the small box of the Fantasy Realms card game. The intentional one is an interesting game of hand optimization. The unintentional one
In last month’s article I exhumed and dissected a professional mono-black zombies deck in the Standard format. The reason I chose that specific deck was to demonstrate the critical
For definitions on formats and archetypes referenced in this article, go to Issue 1, The Mana Curve – Magic: The Gathering for Casual Players
How was your first tournament? Exhilarating and
If you’ve seen any of my posts about White Wizard Games, you know that I thought they had something special with Star Realms before it was even released. Since
Nearly 100 years ago, famed British explorer Percy Fawcett set out into the Amazon rainforest in search of the city of Z, Fawcett’s name for the ruins of the
Mike Selinker has had a huge career in the gaming, from writing for TSR and being creative director at Wizards of the Coast to designing games like the Pathfinder Adventure