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It’s not uncommon for modders to make it into the video game industry. Epic Games holds contests for those who can create something unique with their Unreal Engine. Not long ago a new texture enhancement was released for the original Deus Ex. RPG Maker software has allowed novices to
Plenty of dungeon crawlers exist on the market. Several of them have most players competing against a single “evil” player. Horrible Games has several hits behind them, including Potion Explosion, Dungeon Fighter, and Raise Your Goblets. Now they are entering the miniature games market with Alone. One twist is that
Dungeon crawlers seems to be a hot commodity right now. They range in complexity and player count, with some taking place in fantasy settings while others take a sci-fi bent. Now Mage Company has 12 Realms: Dungeonland on Kickstarter. I sent them eight questions to find out more about the
by Keith Schleicher
Dungeon crawlers seems to be a hot commodity right now. They range in complexity and player count, with some taking place in fantasy settings while others take a sci-fi bent. Now Mage Company has 12 Realms: Dungeonland on Kickstarter. I sent them eight questions to find out more about the
by Keith Schleicher
It’s not uncommon for modders to make it into the video game industry. Epic Games holds contests for those who can create something unique with their Unreal Engine. Not long ago a new texture enhancement was released for the original Deus Ex. RPG Maker software has allowed novices to
by Keith Schleicher
Plenty of dungeon crawlers exist on the market. Several of them have most players competing against a single “evil” player. Horrible Games has several hits behind them, including Potion Explosion, Dungeon Fighter, and Raise Your Goblets. Now they are entering the miniature games market with Alone. One twist is that
by Keith Schleicher
Tabletop Day is something that couldn’t have existed even a few years ago. The recent burst of excitement and energy for nerdy pursuits has been emboldening, and I was especially happy to see how vibrant my local design community is. Philadelphia’s own Redcap’s Corner, which is both
by John Farrell
Ancient treasure means nothing if it’s buried uselessly under the sands, its legacy wasting away with the passing of ages. Artifacts only have power if they are present, whether for study or profit. Tomb Trader embodies this principle, unearthing a series of old mechanics but tying them together to
by John Farrell
Many party games ask you to try to come up with answers to questions or name specific items in a group. Most of the time they want you to think outside the box and attempt to give an answer different from everyone else. What if instead your goal was to
by Keith Schleicher
Designers who work for an established company often create great games, but sometimes they have to work within specific properties and guidelines. With Kickstarter, it’s easier to make a game and publish it, as long as you have enough backers. Recently Warforged: First Contact caught my eye, especially since
by Keith Schleicher
Scott Rogers is a name behind several big games in the video game world. He’s worked with a number of developers and publishers. He hasn’t been resting on his laurels though, deciding to go out on his own and develop a unique board game Rayguns and Rocketships. It
by Keith Schleicher