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Often when games are reprinted, they keep the same figures, artwork, and pieces as the previous addition. Sometimes the rulebook may get errors corrected or give clearer examples, but usually it stays the same. Occasionally a new edition will come out so differently that it gets a name change. That’
While there have been plenty of board games that have some form of fighting in them, it’s generally in a dungeon crawler or a one on one fighter. Wild Power Games has created a side-scrolling fighter that mimics games like Final Fight, Golden Axe, and Double Dragon. To find
When you look at Glenn Drover’s gaming designs, you might think that he prefers games with lots of figures and some form of combat. With games like WarQuest, Age of Empires III, and Conquest of the Empire, you might wonder if he likes to play any other kinds of
by Keith Schleicher
When you look at Glenn Drover’s gaming designs, you might think that he prefers games with lots of figures and some form of combat. With games like WarQuest, Age of Empires III, and Conquest of the Empire, you might wonder if he likes to play any other kinds of
by Keith Schleicher
Often when games are reprinted, they keep the same figures, artwork, and pieces as the previous addition. Sometimes the rulebook may get errors corrected or give clearer examples, but usually it stays the same. Occasionally a new edition will come out so differently that it gets a name change. That’
by Keith Schleicher
While there have been plenty of board games that have some form of fighting in them, it’s generally in a dungeon crawler or a one on one fighter. Wild Power Games has created a side-scrolling fighter that mimics games like Final Fight, Golden Axe, and Double Dragon. To find
by Keith Schleicher
It’s not unusual for board game companies to get different licenses to enhance the theme of the game. Computer games like Fallout, Doom, and Sid Meier’s Civilization have been brought to the tabletop by Fantasy Flight. However, you don’t see many computer game companies creating their own
by Keith Schleicher
Last year Renegade Game Studios was able to surprise almost everyone at Gen Con when they released Clank! In! Space!, a sci-fi spinoff of the original Clank! While Clank! has already received two expansions, we haven’t seen anything for the sequel. That wait will be ending soon, as the
by Keith Schleicher
Worker placement games can be tricky. Many have a problem with the player going first having a huge advantage. Other one can feel like it plays too similarly play after play. Gamers may also be asking themselves how many worker placement games about farming are really needed. Penny Lane has
by Keith Schleicher
There is something so compelling about the paranoia and unpredictability of a social deduction game. GROWL, in its final days on Kickstarter at time of writing, explores these themes by giving players the ability to secretly influence one another’s identities as the game progresses. Werewolves try to proliferate as
by John Farrell
Despite the dark style that suffused Of Dreams and Shadows’ visual design, I was less than enthused with its chance-based resolution mechanics. However much flair went into the writing and world design, the game felt like a series of dice rolls with not much help to engage players in the
by John Farrell