Creating a video game experience that pleases wrestling fans is a difficult task, one that many cannot understand unless you are a true fan of the sport. Obviously, Japanese developer Yukes has tried to do so for years with their WWE 2K series, and while they have occasionally produced a
Below is the full interview performed with Paolo Chikiamco…
First off, what was the inspiration for the development of the game?
I was always a fan of narrative-heavy, choice-significant games — I was a gamebook fanatic before I started playing video games — so naturally I fell in love with the stuff
Guitar Hero Live isn’t the game you might be used to, and for a good while that had me worried. You see, I’m a died-in-the-wool button-clicking Guitar Hero classic fan. My family gets together every Sunday, playing our fake instruments. It has been our Rock and Roll Fantasy
Guitar Hero Live isn’t the game you might be used to, and for a good while that had me worried. You see, I’m a died-in-the-wool button-clicking Guitar Hero classic fan. My family gets together every Sunday, playing our fake instruments. It has been our Rock and Roll Fantasy
Creating a video game experience that pleases wrestling fans is a difficult task, one that many cannot understand unless you are a true fan of the sport. Obviously, Japanese developer Yukes has tried to do so for years with their WWE 2K series, and while they have occasionally produced a
Below is the full interview performed with Paolo Chikiamco…
First off, what was the inspiration for the development of the game?
I was always a fan of narrative-heavy, choice-significant games — I was a gamebook fanatic before I started playing video games — so naturally I fell in love with the stuff
I got the unique opportunity to sit down with CEO Mark Ladd from LyteShot to talk about the next generation of laser-based live-action gaming, but don’t call it Lazer Tag. This is something completely and entirely different. Not simply running around and shooting each other with lasers, LyteShot looks
Your journey in Telltale’s Game of Thrones Episode two begins three days after the liberation of Yunkai by Daenerys Stormborn of House Targaryen. Like episode one and the namesake show, the story doesn’t end there, walking us through the continued (and oft-maligned) story arc of several members of
Cercei Lannister once said “When you play the game of thrones you win or you die. There is no middle ground.” I didn’t have that in mind when I started playing the game, but true to the show and the books, when I finished this chapter my only response
Ubisoft has been absolutely blowing their competition away in terms of how they utilize the second screen experience. I took a break from the hands-on preview time for Assassin’s Creed Unity to check out the free Companion App. The team has made huge improvements from last year’s solid
Some iOS ports make perfect sense. If a game possesses simplistic controls that translate well, It is easy to imagine it sliding over to a portable device that everyone can have on the go. Developer Dynamighty created a very entertaining product in CounterSpy when it was released on the PS4.