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I got the unique opportunity to sit down with CEO Mark Ladd from LyteShot to talk about the next generation of laser-based live-action gaming, but don’t call it Lazer Tag. This is something completely and entirely different. Not simply running around and shooting each other with lasers, LyteShot looks
Your journey in Telltale’s Game of Thrones Episode two begins three days after the liberation of Yunkai by Daenerys Stormborn of House Targaryen. Like episode one and the namesake show, the story doesn’t end there, walking us through the continued (and oft-maligned) story arc of several members of
Below is the full interview performed with Paolo Chikiamco… First off, what was the inspiration for the development of the game? I was always a fan of narrative-heavy, choice-significant games — I was a gamebook fanatic before I started playing video games — so naturally I fell in love with the stuff
by Jay MaloneBelow is the full interview performed with Paolo Chikiamco… First off, what was the inspiration for the development of the game? I was always a fan of narrative-heavy, choice-significant games — I was a gamebook fanatic before I started playing video games — so naturally I fell in love with the stuff
by Jay MaloneI got the unique opportunity to sit down with CEO Mark Ladd from LyteShot to talk about the next generation of laser-based live-action gaming, but don’t call it Lazer Tag. This is something completely and entirely different. Not simply running around and shooting each other with lasers, LyteShot looks
by Ron BurkeYour journey in Telltale’s Game of Thrones Episode two begins three days after the liberation of Yunkai by Daenerys Stormborn of House Targaryen. Like episode one and the namesake show, the story doesn’t end there, walking us through the continued (and oft-maligned) story arc of several members of
by Ron BurkeCercei Lannister once said “When you play the game of thrones you win or you die. There is no middle ground.” I didn’t have that in mind when I started playing the game, but true to the show and the books, when I finished this chapter my only response
by Ron BurkeUbisoft has been absolutely blowing their competition away in terms of how they utilize the second screen experience. I took a break from the hands-on preview time for Assassin’s Creed Unity to check out the free Companion App. The team has made huge improvements from last year’s solid
by Rich NewmanSome iOS ports make perfect sense. If a game possesses simplistic controls that translate well, It is easy to imagine it sliding over to a portable device that everyone can have on the go. Developer Dynamighty created a very entertaining product in CounterSpy when it was released on the PS4.
by Jay MaloneIt’s weird to think that mobile devices like phones and tablets are getting their own dedicated gaming controllers. “Why even bother,” you might ask yourself, “when I could just get a 3DS or a Vita?” And while yes, it’s true that a majority of mobile games implement their
by David RobertsThe last time I spoke to Josh, lead designer and composer on Oscar, the Kickstarter for the game was still 25 days away from completion and the future of Oscar yet to be decided. As fortune would have it, the game met its humble $40,000 pledge goal and development
by Sean Lama