Recently we sat down with the team at Ubisoft Mainz (Ubisoft Blue Byte) to check out their upcoming realtime strategy entry, Anno 117: Pax Romana, followed by an extensive hands-on look at the game in motion. Shortly after you read this you’ll get your own more brief look at
Power is a funny thing. It’s the one thing that, no matter how much they accrue, is never enough for the people who already have it. Be it personal ambition, lofty goals for expansions, or sheer envy of their neighbors, if you have more, and I have the means
Power is a funny thing. It’s the one thing that, no matter how much they accrue, is never enough for the people who already have it. Be it personal ambition, lofty goals for expansions, or sheer envy of their neighbors, if you have more, and I have the means
Recently we sat down with the team at Ubisoft Mainz (Ubisoft Blue Byte) to check out their upcoming realtime strategy entry, Anno 117: Pax Romana, followed by an extensive hands-on look at the game in motion. Shortly after you read this you’ll get your own more brief look at
Anno 117: Pax Romana, the latest installment in the beloved city-building franchise, was just announced during the Ubisoft Forward and will launch in 2025. In Anno 117: Pax Romana, players will become immersed in the Roman Empire at its height, able to take on the role of a Governor tasked