Dodgeball Academia is an unsuspecting RPG built around playing a sport nearly everyone loves: dodgeball. You follow Otto, the new student at an academy that is built around teaching kids
Madden is something very dear to me. It’s how I learned the game of football- learning every player and playbook each year to get prepped for the season ahead.
Developing DLC for games that entirely revolve around its mechanics has to be a tough effort. How do you create something that people are willing to pay without making it
In theory Necromunda: Hired Gun has the potential to be a really cool first person shooter, the Warhammer 40k universe already has all the trappings of a modern first person
Once upon a time 3rd party controllers were how you gained an advantage over your friends. You’d give them some janky controller like this (here’s the back, if
Leonardo Da Vinci once said “Once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will
I’ve always been a fan of Metroidvania games. From the classic Castlevania games to your modern Hollow Knights, the genre has always been a unique outlet to satisfyingly challenging
Like retro inspired shoot ‘em ups where you indiscriminately fire increasingly powerful weapons at everything within your vicinity with no regard to the safety of others? Well then you’re
Like a dodgeball to the face, Knockout City knocked me off my feet in seconds and I never saw it coming. From the awesome, cheesy premise to the airtight dodgeball
Everybody’s favorite slackers are back in an incredibly difficult love letter to the NES era. Jay and Silent Bob: Mall Brawl is a side scrolling beat ‘em up that