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Reviews   -   Jul 26, 2018 Let sleeping Antediluvians lie-Vampire the Masquerade: 5th Edition review
Let sleeping Antediluvians lie-Vampire the Masquerade: 5th Edition review

It’s truly remarkable that they managed to mess this up so completely. Look, I had an intro ready to go that would lay out how Vampire the Masquerade changed gaming and, to a lesser extent, society when it came out, but this newest incarnation is such an offense to

by John Farrell
Reviews   -   Jul 18, 2018 Ride by this one–Kids on Bikes review
Ride by this one–Kids on Bikes review

It’s a vibrant time for roleplaying as mystery-solving children in settings influenced by media from the 1980s. Not the 1980s themselves, just certain cultural touchstones that came from it, and the difference is a selective memory about what the age was actually like for children. Just last week I

by John Farrell
Reviews   -   Jul 09, 2018 Hope and sincerity in a dark world–Tales From The Loop review
Hope and sincerity in a dark world–Tales From The Loop review

Nostalgia is a strange thing. While it can easily take you to a warm, familiar place, its simple power over the subconscious is often manipulated for cheap profits from artists seeking to capitalize on the most innocent of emotions. Especially at this, the height of the 80s craze, we have

by John Farrell
Reviews   -   Jun 02, 2018 The detail in the devils–Mordenkainen’s Tome of Foes review
The detail in the devils–Mordenkainen’s Tome of Foes review

Mordenkainen’s Tome of Foes is more than a standout explanation of planar conflicts; it’s a culmination of Wizard’s philosophy of design, providing us with a book that functions as compelling lore, new character options, and a wealth of monsters to fill out our game worlds. This shapes

by John Farrell
Reviews   -   May 19, 2018 All flash, little substance—Genesys: Realms of Terrinoth review
All flash, little substance—Genesys: Realms of Terrinoth review

I continue to be less than impressed with Fantasy Flight’s introductory releases for the Genesys system. While the core book was mechanically sound boasting a flexible, cinematic system with the right balance between narrative resolution and character options, I found it lacking in material and substance, especially for the

by John Farrell
Reviews   -   May 03, 2018 Out in the cold—Of Dreams and Shadows: the Monster Within review
Out in the cold—Of Dreams and Shadows: the Monster Within review

Despite the dark style that suffused Of Dreams and Shadows’ visual design, I was less than enthused with its chance-based resolution mechanics. However much flair went into the writing and world design, the game felt like a series of dice rolls with not much help to engage players in the

by John Farrell
Reviews   -   May 01, 2018 Low fantasy on the high seas—Lankhmar: Savage Seas of Nehwon review
Low fantasy on the high seas—Lankhmar: Savage Seas of Nehwon review

Fresh off of Lankhmar, City of Thieves, Pinnacle Entertainment group is taking us out on the water to the Savage Seas of Nehwon. Nehwon is one of those settings whose influence is baked directly into modern art and literature, whether you know it or not. Fritz Lieber’s tales of

by John Farrell
Reviews   -   Apr 19, 2018 Go north and die—Grimslingers: the Northern Territory review
Go north and die—Grimslingers: the Northern Territory review

Grimslingers was a stylish, fully loaded experience when it first came on the scene, mixing supernatural horror and western-style comedy with bluffing mechanics to form a stylish game of dueling wizards in a hazardous landscape. My recent review praised the breadth of its mechanics and narrative as well as the

by John Farrell
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